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How Gamification Will Impact Corporate Learning

EI Design

At EI Design, we have been crafting gamification for serious learning (corporate learning) for over two years now. We now see a maturing in corporates’ understanding of its true potential and how a well-crafted gamification solution can create the right learning impact. How Does Gamification Impact Learning?

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What's really ready for prime time in corporate learning?

Litmos

People are already finding value in things like quick references, how-to videos, expertise finders, custom calculators, enterprise search, and more. Which brings up performance support as another ‘ready for primetime’ players. The post What's really ready for prime time in corporate learning? Performance Support.

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Our Favorite Things About Mobile Learning

TOPYX LMS

We think the benefits of mobile learning are so rich and vital to any organization that they are worth revisiting on occasion. . What is Mobile Learning? Mobile learning refers to the delivery of learning through a personal mobile device (tablet, smartphone, laptop, mp3 player, etc.)

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The foundations of innovation in L&D

E-Learning Provocateur

There are two sides of the innovation coin in corporate learning & development: technology and pedagogy. Blended learning goes beyond pre-work online modules by integrating social activity and ongoing performance support. Corporate MOOCs have a delivery vehicle. Decision making is decision making.

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Suite Dreams; The analyst view

Learning Pool

Bersin published diagrams of a new corporate learning technology stack that showed both types of systems within one ecosystem or suite, with the LXP functioning as a “discovery layer.”. This way of classifying learning systems: Highlights the importance of the learning suite and the value it has for buyers.

Suite 72
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The future of EdTech post pandemic

QuoDeck

For those who are new to the terminology, EdTech refers to the blend of information technology and the academic sector. In the past, computer technology in classrooms mostly referred to large computers. The leading players in this market, as well as the new startups, are trying to innovate. What is EdTech?

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Taking gamification in training to the next level

Matrix

In a nutshell, gamification refers to the use of game elements in a non-gaming context to drive user engagement, loyalty or motivate the desired action. Businesses have started loving gamification as much as players use games. For corporate learning, the rise of gamification means that L&D professionals need to step up their game.