2013

7 Awesome Advantages of ELearning

LearnDash

Those of us who are actively involved in the elearning are well aware of the advantages elearning can provide to an organization , and to the individual, and in the past year or so, these advantages are becoming recognized among the general public.

Instructional Design Hourly Rates and Salary

Experiencing eLearning

What do you charge for an hourly rate as an instructional designer? What do you make if you’re a full-time salaried employee? People frequently ask me these questions, and I always refer people to the same resources.

Flipped Classrooms in Corporate Learning: Concept or reality?

G-Cube

The ways of Training and Learning in the corporate space are changing. With the advent of technology-enabled learning, corporate trainers are exploring newer ways of reaching out to learners.

12 Reasons Why MOOCs Will Change the World

Dashe & Thomson

As a learning consultancy, it’s important for us to stay at the forefront of the education landscape. Our clients rely on us to bring solutions that are both proven and fresh – not an easy task by any means. While not yet proven, a new learning trend that has caught [.]

Change 285

Translating Customer Education Success into Business Impact

A strong customer education program can have a huge impact across the business - from increasing customer satisfaction scores, reducing support ticket volume, improving product adoption, to driving lead generation and renewals. Keeping this in mind, how do you choose which initiatives to prioritize?

Building a Culture of Continuous Learning

Performance Learning Productivity

Most people get it. Classes, courses and curricula – structured learning events – don’t provide all the tools in the toolkit. They’re bit-players in a much larger world of organisational learning and performance.

More Trending

Why Mobile Learning Is The Future Of Workplace Learning (Infographic)

Upside Learning

Not too long back I had posted the slide deck of my presentation at the 2012 CLO India Summit. Our Marketing folks got a little creative and converted this humble ppt into an infographic, a rather beautiful one.

Two Opposite But Important Elements of Learning

Kapp Notes

There are two elements of learning that seem almost opposite, yet, each contribute immeasurably to the ability of a person to learn. Without these two elements, a person does not learn as deeply as they could.

Is the pedagogy of MOOCs flawed?

E-Learning Provocateur

This is a question that I tackle in my Udemy course The Wide World of MOOCs. Almost immediately after I uploaded this preview to YouTube, someone on Twitter politely challenged me. She took umbrage to my assertion that MOOCs are pedagogically richer than “regular” online courses.

How to Use a Learning Management System to Solve the I-Didn’t-Get-the-Memo Problem

Absorb LMS

Somewhere among the hundreds or perhaps thousands of e-mails in your inbox, somewhere in the skyscraper-high piles of paper on the corner of your desk, is something really really important. This might be an urgent policy or procedural change.

LMS Comparison: What Learning Solution is the Best Fit for Your Business?

Explore this detailed guide to see how traditional Learning Management Systems compare to an advanced online learning platform, and find out which type of solution is best suited to meet your learning program needs.

Learning Game Design Series, Part 1: Play and Evaluate Games

Knowledge Guru

Last week’s post gave an overview of the entire process for getting started in learning game design or creating game-based learning. This post focuses on Step 1, which is to play and evaluate games.

Games 278

Guide to Online Course Design [INFOGRAPHIC]

LearnDash

Today there are a countless number of tips and tricks when it comes to effective online course design, that it can become confusing where to start.

Guide 285

7 Microinteractions You will Love in the new Articulate Studio 13 [Review]

mLearning Revolution

The New Articulate Studio ’13. I just finished reading an excellent book written by Dan Saffer titled Microinteractions: Designing with Details.

Creating Games for Learning: Strategies for Learning in a ‘Different’ Way

G-Cube

Game-based Learning (GBL) has been making a strong foray into the world of corporate training in the past few years. Games are exciting and create a lasting impact. They are interactive – drawing out even the most reluctant learner to experience, do and learn.

Games 281

Learning By Doing With Digital Guidance

With learning becoming a critical piece to success, it is imperative for enterprises to adopt an integrated learning approach that is aligned with employee expectations. Download the White Paper now to get started!

How To Measure The ROI of eLearning

Dashe & Thomson

In a world of tightened budgets and continual cost-cutting drives, new systems need to prove their own worth. While there are some easy to measure hard-cost savings associated with eLearning (like less travel, fewer trainers, less work-interruption, etc.),

ROI 284

Workplace Learning: Adding, Embedding & Extracting

Performance Learning Productivity

High performing individuals, teams and organisations focus on exploiting development opportunities in the workplace because that’s where most of the learning happens.

Using Bloom’s to Target the Objectives

Raptivity

During my recent webinar “Hitting The Target With Technology Enhanced Learning Objects“ I discussed a number of key elements required to design effective learning objectives. One of these elements, and the one I consider the most important, is objectivity. Having [.].

Bloom 282

15 Authoring Tools For mEnabling Your eLearning For iPads

Upside Learning

Last week I asked if you had thought about mEnabling your eLearning for iPads (mEnabling, is what we are calling the process of getting your existing eLearning to run on iPads and other tablets) but didn’t really tell you how? So here’s a few – 15 actually!

iPad 285

[Webinar] The New Formula for Customer Onboarding

Summary of a Literture Review on The Effectiveness of Instructional Games by Robert Hays

Kapp Notes

In 2005, Robert T. Hays, of the Naval Air Warfare Center Training Systems Division published the results of an extensive literature review on games for instruction. It is an expansive look at the literature on the effectiveness of games for learning up until the year 2005.

M-Learning’s dirty little secrets

E-Learning Provocateur

I have a confession to make. At my workplace a little while ago, I created a smartphone-friendly version of our online induction course. Ownership of smartphones is relatively common in this corner of the world, and a large proportion of our new recruits are Gen Y.

The New Absorb LMS Web Site: What Happens When Designers Ignore Good Advice

Absorb LMS

The blatant^ design team ignored pretty much every suggestion I made for the design of our new Web site. “Let’s add a lot of animated gifs!” ” I said. —”No,” they said.

Site 272

Key Elements of a Learning Culture

The Performance Improvement Blog

A “learning culture” is a community of workers continuously and collectively seeking performance improvement through new knowledge, new skills, and new applications of knowledge and skills to achieve the goals of the organization.

Developing a Results Driven Curriculum

A well-designed learning curriculum develops and nurtures skills needed to achieve organizational and business goals with the most effective and engaging set of experiences. This ebook outlines 5 critical steps to develop learning solutions that will help you achieve the most ambitious objectives.

The History of Distance Learning [INFOGRAPHIC]

LearnDash

Most people probably do not know this, but distance learning has actually been around for quite some time. In the United States, the earliest recorded distance learning program was in 1728 when Caleb Phillips advertised a private correspondence courses in the Boston Gazette newspaper!

Agile eLearning development: business goals and road map

Challenge to Learn

This is a first post in a series of post on Agile eLearning development. This series is sparked by the book ‘Leaving ADDIE for SAM’ by Michael Allen and Richard Sites. I wrote a book review on it (and it love it).

Agile 253

Simulations in e-Learning: The power of experiential learning

G-Cube

With evolving technologies, the need for high-end e-learning is also on a continuous rise. The corporate world has seen and experienced the success of traditional e-learning and now want more.

Tapping into the Intangible: Qualifying the Psychology of Gamification

Dashe & Thomson

In a nutshell, gamification techniques strive to leverage people’s natural desires, ranging from competition to achievement to self-expression to closure. It’s an industry poised to hit $5.5 billion within the next five years (M2 Research).

12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.