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Second Life Happenings: CEO Steps Down (again)

Kapp Notes

Here is what he wrote on the Second Life blog. With the above cited article containing quotes like: Scott Diener, associate director for information-technology services at the University of Auckland, said his institution was “very likely to move out of Second Life.” However, do I think Second Life is going away?

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The Average Joe imperative

E-Learning Provocateur

There once was a time when I thought Second Life was going to take over the world. Well, the virtual world. Second Life was different. Alas, Second Life had an Achilles heel. For a start, if you wanted your own space, you had to buy your own virtual real estate.

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Resources for Researching Virtual Worlds

Kapp Notes

Recently, a number of individuals have inquired about resources for virtual world research. Journal of Virtual World Research --Great resource. This journal has freely available PDF articles describing the vast amount of work being done in virtual worlds. Here are some valuable links. by Robert J.

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Volatility in 3D Virtual World Industry

Kapp Notes

There is a great deal of "churn" in the 3D virtual immersive environment space. I think it is natural churn in a market that is fast emerging but some of that churn can seem unfriendly and one can certainly see the industry as "half-full" as the analogy goes. However, I think it is just part of the evolutionary process.

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2024 Trends We’d Like to See

Upside Learning

Here, then, are the directions we’d like to see emerge or continue (and, also, ones we’d like to see end). With an affordance perspective, you can see that Second Life was about social and immersive 3D (at any scale). For instance, virtual reality (VR) and augmented reality (AR) have been an eager expenditure for organizations.

Trends 147
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2024 Learning and Development Trends We’d Like to See

Upside Learning

Here, then, are the directions we’d like to see emerge or continue (and, also, ones we’d like to see end). With an affordance perspective, you can see that Second Life was about social and immersive 3D (at any scale). For instance, virtual reality (VR) and augmented reality (AR) have been an eager expenditure for organizations.

Trends 130
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Second Life Webinar-Today

Kapp Notes

ID Stadium which is used for in-world presentations. Today I am presenting a webinar titled " Second Life in Education " for NETWORKS which is is a National Science Foundation Resource Center that is focused on the advancement of semiconductor, automated manufacturing, and electronics education. Virtual Jeans=Real Jeans.