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Game Based Learning: Is It Appropriate For My Association?

Association eLearning

According to BigFish games, 58% of Americans play video games , with 68% of that population older than 18. Why are games so popular, and how can we leverage gamification for association learning? Like any effective learning project, it’s critical to define your audience and determine if gamification is a good fit.

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Games, Organizing, & Motivation: ID Links 10/25/22

Experiencing eLearning

As I read online, I bookmark resources I find interesting and useful. This post includes links on games built in Twine, storytelling, organization, useful tools, motivation, and transitioning from teaching to ID. Games built in Twine. Top games made with Twine – itch.io. Additional resources.

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Cost-Effective Training: Leveraging Free Tools and Resources

Learning Rebels

SHARE YOUR FAVORITE TOOL OR RESOURCE IN THE COMMENTS BELOW! But the cuts keep coming to both resources and staff. It makes it difficult to allocate resources for initiatives that will help businesses and people succeed. But there are plenty of free tools we can leverage without sacrificing training quality.

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ELBX Online 2022: Why Embrace Games and Gamification

eLearning Brothers

In the ELBX Online 2022 session: Why Embrace Games and Gamification, we learn valuable insights from speaker Karl Kapp of Bloomsburg University. In his presentation, he answers 3 key questions:

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Learning Games and Gamification

Scissortail's Learning Nest

Reading Time: 8 minutes Introduction The Training, Learning, and Development Community recently hosted Learning by Doing: Games and Gamification for Instructional Design. It was three days with ten sessions and fourteen speakers that added up to one amazing conference focused on learning games.

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The Transformative Power of Interactive Content in Modern Corporate Training

Aptara

In this blog, we’ll explore the profound influence of interactive content in the context of corporate learning and why it’s a game-changer in the world of employee development. This data is a valuable resource for organizations, allowing them to analyze and identify areas for content improvement.

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Resources from eLBX Conference

Kapp Notes

Here are the slides and some resources discussed. Games, Gamification and Game-Thinking: Making a Impact with Learners from Karl Kapp. Click here for a link to the Zombie Instructional Design Card Game and Zombie Sales Card Game. Types of Structural Gamification. Game Element: Freedom.