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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

Neal Stephenson, a science fiction author, coined the term “metaverse” to describe a shared virtual world where users can interact with each other and even with virtual objects in real-time. The metaverse, or virtual reality environment, has many benefits for corporate training programs.

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Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Virtual Boot-Camp: Games and Learning with the U.S. Military by Jim on May 19, 2011 in Gaming Theory Think game-based training doesn’t have anything to offer your organization in the way of savings?

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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

Social Learning Blog Training and Performance Improvement in the Real World Home About Bios Subscribe to RSS Can Games Transform the World? Games seem like a really cool way to add some fun to learning and seem to pose little or no risk to the learning outcome. To be effective the game must make work seem like play.

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Integrating Games into eLearning

Association eLearning

People often just look at video games as fun, but they can also be played to aid learning. Listed below are examples of when gaming and learning are combined to give learners an optimal, innovative experience. The player is graded based on how many actions they take to make the optimal experience for the passengers.

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The Impact of Game-Based Learning Solutions on Critical Thinking

Magic EdTech

There is a common conception that playing video games can lead to extreme behavior or game addiction. This is because games have a tendency to raise a child’s engagement levels, causing them to become absorbed in the game mechanics. You cannot possibly learn everything with chalk and talk in the modern world.

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Mastering the Art of Developing an Onboarding Program

Infopro Learning

The whole package helps new additions become all-star team players. Online courses for DIY learning, in-person workshops for chats, mentors for insights, and job shadowing for real-world know-how. Use systems to organize learning, use VR for practice, and make it a game sometimes—learning can be exciting when tech is involved.

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The ARG experience

Clark Quinn

ARGs (alternate reality games) were going to be the thing, but some colleagues suggest that the costs were problematic. For instance, those where the needs were pressing and the real world experience is important. In particular, I was thinking about artificial virtuality (AV). That is, the goal is virtual (e.g.