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Why You Need To Add A Digital Card Game To Your eLearning Toolkit

eLearning Industry

Digital card games provide a quick, impactful way of engaging learners and teaching key skills like critical thinking, problem-solving, and properly representing a product or a service. This post was first published on eLearning Industry.

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Scenario-Based Learning Acronyms: From MCQ to AI

Upside Learning

For instance, you can use game engines to build branching scenarios, as these can handle rendering visuals quite powerfully. Simulation games, whether rendered on-screen or in an immersive environment, are powerful learning tools. There are tools for all types of branching scenarios and ones dedicated to video.

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Sorry, Games and Gamification are Not Magic

Kapp Notes

No, games and gamification are tools for learning, they are not magic. Learning games or serious games work well when they are built from the ground up focused on teaching underlying concepts models or ideas, helping a player learn the trade-offs required to make important business or sales decisions.

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Myth, Raptivity is good only for game based interactivities!

Raptivity

Education Software eLearning eLearning Course Creation Toolkit eLearning Interactions eLearning Software Instructional Design raptivity Raptivity Linker Interaction Templates Raptivity' Post the release of Raptivity Linker, I have been talking to quite a few instructional designers to get their thoughts and comments on this new product.

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12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

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Tradeoffs in Scenarios-Based Learning: Costs and Impact

Upside Learning

Going beyond, to full simulation-driven experiences, serious games, is another matter. There may be tools, such as 3D game environments, that make rendering the world easier, but you still need to capture the underlying relationships. 3D environments, e.g. virtual reality, or alternate reality games will similarly be dearer.

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Scenario-Based Learning Design – Core Structure and Implementation

Upside Learning

Media We’ve seen scenarios executed as text adventures, graphic novel formats, audio stories, branching video, and full games. You could do a scenario all in text (think the early text adventure games, such as Colossal Cave), but you can also augment with visuals, as above. Don’t forget to have consequences first!