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eLearning Trends for 2018

Association eLearning

The ability to learn while doing, virtually, is promising for millennials. Like gamification, it will take some time for these technologies to change from novelty to must have. Gamification. Gamification has been a talking point for a few years. Social Learning.

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What is social learning (and how to adopt it)

Docebo

Social learning can help today’s organizations keep up with the pace at which their business moves. More and more, organizations are turning to social learning to deliver exciting e- learning experiences to their customers, partners, and employees. What is social learning? Need proof?

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Research: The State of Upskilling and Reskilling

TalentLMS

To find out, TalentLMS partnered with Workable on new research. The aim of our research? To learn more about the upskilling and reskilling programs they’ve participated in the last year. Existing research tells us that skill sets have changed by around 25% since 2015. We surveyed 1,000 employees working for U.S.

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Making Learning Fun: Gamification

Origin Learning

In another case, 53% of the respondents participating in a Pew research found said that by 2020 gamification will be widely adopted by most of industries, communications scene and most of all education. Now the question is, how to make learning fun? Gamification. We’ll help you through. First things first.

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How To Enhance Virtual Learning With The Help Of Social Learning

Tesseract Learning

Virtual learning offers activities, interactions, and resources within a course structure and provides different levels of assessment. Given this context, learners can access learning materials through peer-to-peer collaboration networks such as forums. The 70:20:10 Learning Framework. Why Social Learning?

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Top 5 eLearning Trends Happening Now

Association eLearning

Gamification. Once again Gamification tops the list of eLearning trends for 2016, as more training departments and continuing education providers seek new methods to engage learners and increase retention. In fact, Deloitte predicts that gamification “will grow to more than a $2.8 Social Learning.

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The Benefits of a Gamified Socialized Learning Platform

eLearning Brothers

Gamified socialized learning offers the dialogue of social media platforms with the engagement and real-life rewards of a game. LMS user research done by Capterra shows that gamification is the fourth most desired eLearning feature. Social Learning. The numbers prove that social learning works. .