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Navigating the New Frontier: AI and the Future of Scholarly Publishing

Integranxt

This article aims to examine AI’s role in scholarly communication, with a special focus on journal article publishing lifecycle, and to contemplate its future implications for all involved stakeholders. These journals were a major contributor in providing platforms for disseminating research to a broader audience.

Journal 52
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Four Articles & Papers Defining this thing called #Gamification

Kapp Notes

The first article is from an online journal called GAME. Here is a description of the journal– “G|A|M|E is a journal dedicated to a comparative, critical and theoretical analysis of videogames” The article from this journal is called +10! Gamification and deGamification.

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Video games as Good Teachers

Kapp Notes

Games induce players to create their own worlds, to participate in social activities, to form effective teams, to reason and to save lives [51]. Gaming puts the player in control, gives clear, immediate feedback on progress, and offers progressively more challenging levels of achievement that a player reaches at his or her own pace.

Games 272
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Measurement vs. Completion Achievements in Gamification

Kapp Notes

Let’s contrast Measurement and Completion achievements, which describe two distinct conditions under which we reward players for their actions. Measurement achievements are given to players for completing a task to a certain degree. Journal of Humanistic Psychology, 15(3), 41-63. [5] New York: Plenum. [4] 5] Amabile, T.

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Goal Orientation in Gamification

Kapp Notes

Players who favor a performance orientation are concerned with other people’s assessment of their competence. Players who have a mastery orientation are concerned more with improving their proficiency. When given mastery goals players will have higher self-efficacy and utilize more effective strategies. References. [1]

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2017 Year-End Review

Association eLearning

In addition to new technology features, we’ve been recognized as an Orlando Business Journal 2017 Innovations in Technology Honoree, and named a Gamification Company to Watch by Training Industry. The added convenience and simplicity allows our association to go the extra mile for our members seeking continuing education.”.

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A game? Who says?

Clark Quinn

I just reviewed a paper submitted to a journal (one way to stay in touch with the latest developments), and all along they were doing research on the cognitive and motivational relationships in the game. And the only real way to test it is subjectively: do the players think it’s a game. And then the truth came out.

Games 170