Thinking about Gamification in Learning and Instruction
Kapp Notes
DECEMBER 10, 2013
2011, Groh, 2012). The elements are rules, goals and clear outcomes, feedback and rewards, problem solving, players, safe environment, and sense of mastery. Combining these dynamics with the game elements above provides a context into which learners can be engaged through gamification. Complication in Application. Deterding, S.,
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