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Why Use Digital Body Language And Learning Analytics?

Adobe Captivate

Digital body language, or else known as DBL, a concept made famous by Steve Woods in 2009, was used to explain the science of tapping into the signals and activities customers are exhibiting that show what they want, and when they are likely to raise their hands. These can be used to score the learning strategy.

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Writing True/False, Matching, Drag and Drop, and Short-Answer Questions for Workforce Training Tests

Convergence Training

Click the links to learn more about our training management solutions, eLearning course libraries, and custom training solutions. Download our Free Guide to Writing Learning Objectives. They’re also useful if your learning objective is related to recalling and identifying. Training Management Systems (LMS).

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Cammy Beans Learning Visions: My Blogs Personality Type

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Thursday, February 12, 2009 My Blogs Personality Type Well, it isnt very glamorous or creative sounding. I dont put much faith in MBTI (cf my general approach to styles), but my blog seems to match my MBTI score (INTJ).

Blogging 100
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Cammy Beans Learning Visions: Confessions of an Instructional Designer

Learning Visions

Will just published the results of the Learning Research Quiz (2002-2007). And I probably only got about 32% (although I didnt track my score). Meaning, I think I done learned me something. Repetition, spacing, prequestions/pretesting, learning objectives/performance objectives, relevance, delayed feedback, etc.

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Games Teach!

Kapp Notes

Note, at this point, I am not saying games are better than traditional instruction, I am providing empirical, vetted research that strongly supports the claim that individuals can and do learn from instructional games. Ke (2009) conducted a meta-analysis study that found the effects of learning within games was positive in 52% of the studies.

Teach 270
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Games Teach!

Kapp Notes

Note, at this point, I am not saying games are better than traditional instruction, I am providing empirical, vetted research that strongly supports the claim that individuals can and do learn from instructional games. Ke (2009) conducted a meta-analysis study that found the effects of learning within games was positive in 52% of the studies.

Teach 239
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Cammy Beans Learning Visions: TIPP Learning Styles

Learning Visions

The idea is that as learners, all of us have elements of these styles when we learn, although some will be stronger than others. I scored as Traditional Personal, with a visual preference. Best of Learning Visions Essential Reading for Instructional Designers The Corporate Moodle: A Tipping Point? What are the instructions?"