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#DevLearn 2015 Sessions That Impressed

eLearning Cyclops

I recently returned from the DevLearn 2015 Conference , which is always an incredibly inspiring learning experience. He discussed the levels of interactivity, Bloom's Taxonomy as it applies to using interactions and he provided great examples. What Delights CLOs and What Keeps Them Up at Night? com/resources.

DevLearn 100
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A Brief History of Instructional Design

Origin Learning

A 2015 research by ATD , titled ‘Instructional Design Now’, which is based on a survey of 1,120 instructional designers provides a current snapshot of ID in organizations and the challenges that they typically face.

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eLearning Rockstars Stage – Using Games to Make Your Training More Effective

The Game Agency

They believe in providing active, interesting, and engaging instruction—in other words, effective instruction. They provide active learning, resulting in higher knowledge gains and retention. Next, he introduced some gamification recommendations based on a meta-analysis—a study of studies—covering studies from 2000-2015.

Games 40
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Deeper eLearning Design: Part 1 – The Starting Point: Good Objectives

Learnnovators

They do have access to all they’ve learned, so they can readily provide you with a large amount of information that they think is relevant, and believe it’s important for learners to have to hand. And I really don’t like complex taxonomies (e.g. Published on 13-May-2015. Deeper eLearning Design: Part 5 – Emotion.

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DEEPER ELEARNING DESIGN: PART 1 – THE STARTING POINT: GOOD OBJECTIVES

Learnnovators

They do have access to all they’ve learned, so they can readily provide you with a large amount of information that they think is relevant, and believe it’s important for learners to have to hand. And I really don’t like complex taxonomies (e.g. Published on 13-May-2015. Deeper eLearning Design: Part 4 – Examples.

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Instructional Video Styles: Choose Your Own

learnWorlds

Most potent when they are concentrated on attention to the hands that are producing the drawing (Fiorella and Mayer, 2015). Also, we provide a list of styles that focus on these two factors. We begin our taxonomy with the styles that are more board-centric and finish with those who are more speaker-centric. whiteboards).

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Is eLearning Dead? Is Instructional Design Dying with It?

Kapp Notes

billion in 2015. This report provides a status of the current self-paced eLearning industry and it doesn’t look healthy. In 2016, global revenues for self-paced eLearning reached $46.6 billion, down slightly from the $46.9 By 2021, worldwide revenues for eLearning will plummet to $33.4 You can see the full report here.