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[Case Study] Integrating Virtual Reality in Higher Education: The Faubourg à m’lasse

KnowledgeOne

Virtual Reality, Augmented Reality, or even the implementation of Artificial Intelligence can provide various advantages to any curricula. However, the primary condition of a successful deployment is the reason behind the use of technology, and that is the learning objectives themselves.

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The 6 hottest learning trends for 2018 – Part 5: Video

Limestone Learning

A few weeks ago we highlighted an interesting article on the 6 hottest learning trends for 2018. In our blog post of April 11 we took a look at augmented reality (AR) and virtual reality (VR) , delved into artificial intelligence (AI) on April 17, app-based learning on May 8, and microlearning on May 16.

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Magic Leap’s Mica – The AR Virtual Assistant

CHRP-INDIA

Augmented reality (AR) has gained tremendous influence across multiple industry verticals in recent years. From healthcare and academics to heavy industries, many sectors are now using AR to boost their training and learning objectives. Read Also: Augmented Reality-based HUD ). What does the future store for Mica?

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Free L&D webinars for July 2018

Limestone Learning

You won’t feel like you’re slacking off because you’re learning!) Friday, July 6, 2018, 6:30AM – 7:30AM PT: Turning Reluctant Learning into Fans (Free for ATD members) ATD 2018 took place in San Diego this year, and this webcast will share the highlights—including a great tip on how to overcome massive resistance fast.

Free 45
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Leveraging AR to Improve Employee Engagement

Origin Learning

As the cost of implementing AR and VR solutions decreases and access to affordable and reliable smartphones improves; more organizations are adopting AR and VR in their workplace learning solutions. Origin Fest 2018. They decided to create an AR experience app that would allow users to learn more about the ancient Mayan civilization.

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Virtual reality for pain management

KnowledgeOne

Through their life experiences, individuals learn the concept of pain. 2018; Billot and al., ” While the efficacy of virtual reality for the management of acute pain associated with medical procedures has been highlighted by several systematic reviews (Garrett et al., Learning and Forgetting: New Perspectives on the Brain.

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Is Having Fun in Higher Education the Way Forward?

KnowledgeOne

These two academics with atypical backgrounds realized that play and fun, despite their learning potential, are often underused in higher education. In an interview conducted by the TALON online teaching and learning network, Lisa Forbes and David Thomas discuss game pedagogy in higher education and online learning.