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Training Strategies for the Insurance Workforce: Unlocking Success through Practical Approaches

Infopro Learning

According to the 2023 Gartner CIO and Technology Executive Survey , the primary drivers of digitalization initiatives in the insurance industry this year will be prioritizing customer experience and achieving operational excellence rather than growth. This will enable them to achieve their learning goals more effectively.

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Leveraging Generative AI within ADDIE for High-Impact Training Content and Better Outcomes

Infopro Learning

These tools also find applications in simulating learning environments, gamification, adaptive learning, and enhancing accessibility through assistive technologies. Numerous organizations are adopting these use cases and customizing the tools listed on the right-hand side of the above diagram.

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Driving Performance Excellence in BFSI: Focus Areas for L&D Initiatives in 2023

Infopro Learning

This blog will discuss the important BFSI employee metrics for L&D initiatives and five key areas L&D leaders should focus on in 2023. Organizations should use a mix of eLearning, gamification, and other interactive training methods to keep employees engaged and motivated.

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How to Use Gamification in Higher Education?

Academia

So to make learning interesting and effective, educational institutions can adopt gamification in higher education making learning lessons more attractive and interesting instead of the old and theoretical method of reading, teaching, and learning from the books. What do you think about using gamification in higher education?

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Using Gamification for Human Resources

Origin Learning

Gamification is penetrating into every field possible and not just for entertainment purposes. In case you’re wondering what gamification is, it is the process of applying gaming techniques and game design mechanisms in non-game related areas to motivate and entertain people, thereby achieving a particular goal. The present.

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Effective Steps to Kick-Start Gamification

Ed App

Gamification is the application of game mechanics and elements of gameplay to the learning content with an intent to engage or change the behavior of learners. Gamification has existed for a couple of years. Gamification taps into these motivating factors, thus, making them one of the most effective training strategies in recent times.

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Ways Gamification Implements Emotions in Microlearning

Ed App

Gamification has been in existence for several years. The main aim of gamification in a real-world context is to motivate learners and give them the confidence to improve their performance in a given activity. The main reason for adopting microlearning is the diminished attention spans of learners.