Remove Augmented Reality Remove Games Remove Gamification Remove Mobile Learning
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eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

It’s like the concept of “freemium” games where a game is free, but the add-ons have a small fee. Gamification. Gamification, not to be confused with game-based learning, is the use of game elements such as leaderboards and badges, in courses. Augmented Learning. mLearning.

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Corporate Training Through Mobile Learning for Remote Workers

Thinkdom

Mobile learning solution is an important medium that companies can use to provide employees with seamless access to learning resources from any location. This blog offers insights into the benefits of mobile learning for companies with remote working employees by enabling swift and rapid learning anytime, anywhere.

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The Future Of eLearning: Emerging Technologies And Trends To Watch

eLearning Industry

These include Artificial Intelligence and machine learning, Virtual Reality and Augmented Reality, microlearning and mobile learning, gamification and game-based learning, and social learning and collaboration. This post was first published on eLearning Industry.

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Revolutionizing Education: Mobile Learning Chatbots Empower Training & Education

Instancy

One of the revolutionary advancements in education is the emergence of mobile learning chatbots. These intelligent virtual assistants can revolutionize how we learn and train, empowering students, and professionals alike with personalized and interactive learning experiences. Let’s dive in!

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Mobile Learning: Empowering the Modern Workforce

Brilliant Teams

Mobile Learning: Empowering the Modern Workforce - Introduction Discover how mobile learning is revolutionizing the modern workforce, improving productivity, and empowering employees. Enter mobile learning, a game-changer in the realm of employee training and development.

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Transforming Higher Education with Mobile Learning

Instancy

It’s no wonder that mobile devices are changing many facets of our lives, including schooling, given their rising prevalence and appeal. M-learning, or mobile learning, refers to utilizing portable electronic devices—specifically smartphones and tablets—to advance educational goals.

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Instructional Design for Mobile Learning #id4mlearning

Learning Visions

Analyst at Float @gwoodill Jeff Tillet mLearning Strategist and Evangelist at Float (formerly ID at T-mobile) @mojotillett Chad Udell at Float @visualrinse www.floatlearning.com 18 month old company with focus on mobile. Gamification and “Engagification” "Bad ID with badges is still bad ID. augmented reality 6.