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How Gamification Helps Learners Achieve Flow

LearnDash

In 1975, a Hungarian-American psychologist, Mihaly Csikszentmihalyi, identified a cognitive state of high focus and productivity which he named “flow.” The concept of flow, also described as a state of “effortless attention” was nothing new, but Csikszentmihalyi’s research kicked off a surge of interest in the idea.

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5 Reasons to Use Gamification in E-Learning

Origin Learning

From a very tender age, we are exposed to games: Chess, Monopoly, Scotland Yard… And that is for a reason, because games make learning not seem like ‘learning’. Our mind inputs far more concentration and participation in a game rather than something we are otherwise taught. Thus, games increase learning motivation.

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Exploring History Through Games: Interactive Learning Experiences for K12 Students

Hurix Digital

Technologies like AI have transformed fields such as medicine, research, and higher education. Recently, gamification in education has emerged as a frontrunner, particularly in K12 education. Advocates of gamification argue that it enhances cognitive abilities, boosting knowledge retention by approximately 40%.

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How Do Serious Games Work in a Large Enterprise?

Knowledge Guru

Organizations of all sizes are turning to game-based learning , serious games , and gamification to solve a range of learning and development challenges. Serious games can be a part of the solution to increasing engagement and retention. Take a Research-Based Approach. The Benefits of Serious Games.

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4 Ways Serious Games Link to Learning (Free Download)

Knowledge Guru

A growing body of research supports the use of serious games in the workplace. And thanks to a year of successful implementations in corporate settings, some great case studies now point the way for organizations ready to use games for learning. The post 4 Ways Serious Games Link to Learning (Free Download) appeared first on.

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Cognitive benefits of video games for adult learners

Matrix

When it comes to the latest trends in e-learning design, gamification keeps coming up as the optimal solution to make the content entertaining and easily remembered. But gamification is just one way to go. Video games have evolved a lot since they first started and are today among the most popular pastimes of the modern man.

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Games Teach!

Kapp Notes

As the The Gamification of Learning and Instruction Blog Book Tour has been underway, another interesting discussion has been occurring in the learning blogosphere. It was sparked by Ruth Clark’s article “ Why Games Don’t Teach. ” He examined 274 documents related to the design, use and evaluation of games.

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