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| | CLO MAGAZINE JUNE 16, 2011 Four Task Management Tips to Increase your Productivity Previously, we examined multitasking , uncovering the fact that the human brain cannot perform two tasks at the exact same time. The origin of the term “multitasking” is in reference to a computer’s ability to simultaneously complete multiple tasks.) The article recommends that focus be on effective task management rather than multitasking. This means toggling between tasks while still maintaining high levels of productivity. Research indicates that we can effectively train our brain to switch between tasks. The ability to efficiently manage your time will help you become a better task manager. | | AARON SILVERS JUNE 16, 2011 #mLearnCon: The Use of Tablets in the Future of mLearning mLearnCon is coming up next week! June 21-23, we’ll be doing some intensive deep dives into how mobile devices can (and are) transforming learning across a lot of domains (corporate, government, medical, military, academia, edu, etc). What value do they hold as a learning device? Are they truly “mobile” devices? How are universities and corporations using them for learning? | | | | | | | | | -
KAPP NOTES | THURSDAY, JUNE 16, 2011 What is a Scrum and How is it Related to ISD? A Scrum is agile development methodology for working with complex, unpredictable projects using an iterative approach. Scrum is usually associated with large scale software development projects and is used by many large massively multiplayer online game development companies to update and maintain their products. But elements can be used for the ISD project (or all of it if its a large enough project). Below is a great video on Scrum if you don’t want to read all this stuff. The Product Owner represents the business or the client, they are the voice of the customer. Design MORE >> -
eLearning and Subject Matter Experts - Alex Lifeson of RUSH teaches me Tom Sawyer What does this have to do with Corporate eLearning you might ask? Well, its all about capturing subject matter expert (SME) knowledge. No, seriously! Bare with me on this. grew up listening to RUSH. When I was 16 I made enough money at my summer job to buy my first electric guitar. Nothing fancy. just a cheap Ibanez Roadstar II. Well, that was cool. But then I had to learn how to play the darn thing. Lessons were $20/half hour at the local guitar store. After a couple years of playing I gave up on learning RUSH songs. But over the years I developed enough skill to have fun jamming with friends. MORE >> -
KAPP NOTES | THURSDAY, JUNE 16, 2011 Resources from CSTD Webinar Here are my slides and some resources I discussed during me presentation. Thanks everyone for attending. Hope everyone got some useful information for designing games and simulations for learning. The Role of Games and Simulations in Learning. View more presentations from Karl Kapp. An experience as an avatar can change a person’s real life perceptions. Reference: Yee, N., & Bailenson, J.N. 2006). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. August 24- 26, Cleveland, Ohio, USA. 2005). MORE >> -
SIMPLIFY ELEARNING | THURSDAY, JUNE 16, 2011 The Battle of Stories – Instructional Design Approach Synthesis For stories to really be effective and serve their purposes, of imparting lessons that the learners need to learn, we also need to identify the strongest ideas or stories that we want to change or “battle” with. Finding the impact stories and slogans is a great starting point in gathering what we need to know regarding the ideas that we want to change. And from there, we can “gear up” with the right stories and win the “Battle of Stories”. How to Use it to Improve your eLearning Program How do you find high-impact stories for your eLearning program? This is their story. MORE >> -
The Future of Social In Learning
The future for social in learning is bullish according to a recent post by Gautam Ghosh, Future of Learning is Social. The article makes ten predictions on the future of learning and Gautam provides some useful comments on each. In this post I present three of these predictions and continue the conversation started by Gautam.
Prediction: Most learning incorporates use of a mobile device. Mobile learning (or mLearning) is on the rise. Gautam notes that with real time search on all mobile devices, learning can truly be just in time.
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