Clark Quinn

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Virtual Worlds: Affordances and Learning

Clark Quinn

Two days ago I attended the 3D Teaching, Learning, & Collaboration conference, organized by Tony O’Driscoll. I’ve previously posted my thoughts on virtual worlds, but I had a wee bit of a revelation that I want to get clear in my head, and it ties into several things that went on at the conference.

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Virtual Worlds #lrnchat

Clark Quinn

In last night’s #lrnchat , the topic was virtual worlds (VWs). The first question to be addressed was whether virtual worlds had been over or underhyped. The second question explored when and where virtual worlds make sense. It was a lively session, as always. Both are true, of course.

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The (Post) Cognitive Perspective

Clark Quinn

I’ll start by reflecting back on something I wrote before , about virtual world affordances. At the time, platforms like Second Life were touting the advantages of an immersive navigable world. Of course, the promises were all-encompassing: everything would move to virtual worlds. Hope to see you at one! (Of

Cognitive 286
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Get the basics right first!

Clark Quinn

I’m currently advising several organizations on their approaches to the use of technology to support learning. Anyone had the dubious pleasure of attending a slide presentation in a virtual world? Moreover, I’ve been doing so for more than two decades, and see a lot more such situations as well.

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Designing a conference

Clark Quinn

First, the values Matt and Will started with included being as global as possible, and being virtual. The virtual was, at least partly, a reaction to the lack of desire to travel and meet face to face, but also to provide options for those who might struggle. We’re definitely still focusing on being virtual.

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Working virtually

Clark Quinn

I’m finding it extraordinarily productive to be working virtually. This is the new world of work. This working virtually is a direction I think will be productive for organizations going forward. The post Working virtually appeared first on Learnlets. And, finally, it really really is.

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2018 Trajectories

Clark Quinn

VR may be on a rebound from some early hype (certainly ‘virtual worlds’), but AR is still in the offing. Our learners, and our organizations, deserve nothing less. Instead, these are musings, and perhaps wishes for what could (even should ) occur. I mentioned an interest in AR and VR.

Cognitive 101