Wonderful Brain

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GAMIFICATION – PLAYING AT (NOT) LEARNING

Wonderful Brain

They use the best practices of education and peda-androgogy and because they are dynamic and built to the same standard as say ‘World of Warcraft’ I find them admirable. Having the guts to use it in a way that brings art to the world is another. Virtual Realities w/Active Role Plays as Real Time Events. Emphasis is mine).

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BIG DATA, GOOD INFORMATION & A WAY FOR YOU TO USE IT

Wonderful Brain

Imagine Niagara Falls and the millions of gallons of water that shoot over the precipice virtually every minute. The flow chart illustrates how information would be categorically organized; a model for the standardization of an information life cycle in big data world. So the era of big data is here.

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The $125,000 Teacher – And Corporate Counterpart

Wonderful Brain

We in the ‘for-profit’ world can and do measure merely learner uptake (tests, sims, role plays). In our world, where tools and assets are more readily available for any type of experience and evaluation, why can’t we go the whole way to meet bigger goals by compelling learning to meet more robust performance markers.

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TITHING FOR TEACHERS: FOR A LEGACY OF EXCELLENCE, A LIFETIME OF TANGIBLE THANKS

Wonderful Brain

You might have seen them, featuring successful—and not unattractive—young professional engineers whose physics and math teachers opened their minds to a world in which they could exploit their passion inspired by their teachers that led to a career and a life. I’ll end on a positive note.

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CRZY APOCALYPSE — 4.1 WORKPLACE ELEMENTS TO HELP YOU SURVIVE.

Wonderful Brain

In the natural world, a lion shakes off its torpor when a gazelle is limping along just a little bit – or when a millionth particle of blood in seawater is vacuumed up by a great white, or a furtive assassin knows the victim’s schedule and vulnerabilities. Thus, their stealth goes undetected except for the inevitable effects on others.

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NOW EVERYONE WINS: OVERCOMING GENERATION DIFFERENCES WHEN BUILDING LEARNING

Wonderful Brain

First generation never to have experienced the pre-internet world. Demand work-life balance, flexible hours, work-from-home options, and mobile technology. Generation Z (Soon to enter the workforce, born between 1995-2009). Already technology-focused. Where the Problem Begins. Let’s just back up a bit.

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The Learner, 70:20:10 and Customer Experience

Wonderful Brain

In the customer experience (Cx), world companies look at their service by way of touchpoints. Now think of learning experiences whether virtual or face-to-face. And not to hold you in suspense, I am advocating we begin to think of learners as customers and every aspect of the learning experience as a customer experience.

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