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How the Brain Learns—A Super Simple Explanation for eLearning Professionals

SHIFT eLearning

In his book, The Art of Changing the Brain , Dr. James Zull , notably suggested how David Kolb''s famous four-phase model of the learning cycle can be mapped into four major brain processes. He believed that better understanding the learning processes that occurs in the brain encourages a more flexible approach to learning.

Brain 111
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The Crucial Role of Emotions and “Skilled” Intuitions in Learning

KnowledgeOne

This is the case of Mary Helen Immordino-Yang, Associate Professor of Education, Psychology and Neuroscience, in her book ” Emotions, Learning, and the Brain: Exploring the Educational Implications of Affective Neuroscience.”

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Thanksgiving Story and The Value of Video Games

Kapp Notes

In 2005 I had a Cerebral Aneurysm that greatly effected my short term memory. The first thing he did was go out and buy me a Nintendo DS with Brain Age and Big Brain Academy. I still have some short term memory problems, but nothing like at first. How are you? I have a story you might find interesting.

Games 145
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Virtual reality for pain management

KnowledgeOne

It has its place as a simulation training tool and as a safe and effective therapeutic device to treat or complement the treatment of various types of health problems, including pain management. That said, VR is not suitable for some patients, including those with epilepsy or specific eye problems (e.g., 2014; Shahrbanian et al.,

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5 best practices to limit lost completions in SCORM courses

Rustici Software

I don’t remember exactly when that became a Rustici and customer catchphrase (more than 15 years of SCORM support and funny TV shows are vying for valuable brain space), it’s one that I secretly love and embrace. I may still be hung up on a show that premiered in 2005, but it’s 2023. “Just ask Joe.”

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Perfect Partners: Microlearning and Higher Education

MagicBox

It solves the problems of both the institution and the student by providing learning that fits into student lifestyles and allowing higher education to repurpose its content and rethink virtual versus physical accessibility. 2005) Microlearning in the Lifelong Learning Context. Proceedings of Microlearning 2005. Chisholm, Lynne.

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Keynote Resources from #LUC2017

Kapp Notes

Challenge : As the game-based learning expert James Paul Gee has said, good games give players a set of challenging problems and let them solve those problems until they can do it automatically. Then those same games throw a new class of problem at the players requiring them to re-think, their now—taken for granted—mastery.

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