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4 Benefits of AI for Learners… and Teachers

KnowledgeOne

More important than the time devoted to study, it is the fact of being tested several times, alternating with study sessions, that optimizes memorization and respects our cognitive functions’ need for rest (Karpicke and Roediger, 2008). Stimulate memory retrieval.

Learner 94
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From elementary school to university, learners don’t cheat for the same reasons

KnowledgeOne

2002 ), having an adversarial relationship with one’s parents, and fearing unfavourable comparison with other students ( Bong, 2008 ). She is also passionate about issues related to the future of education at a time when a real revolution is taking place, propelled by digital technology and artificial intelligence. University.

Learner 98
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eLearning & mLearning: It's All Happening--And Faster Than You Think

The Logical Blog by IconLogic

.  The Horizon Report also predicts augmented reality and game-based learning will take two to three years for adoption and gesture based computing and learning analytics will take four to five years. Check out the links below for more on how these learning technologies are really just around the corner as well.

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Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Branon Learning Management System App Stores Bob Little Apps, Not Courses Inge de Waard Augmented reality moves towards augmented learning with easy tools: Wikitude , Layar , ARToolKit. Situated learning (learning within context in a community of practice) grows thanks to augmented mobile reality. Learning apps.

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3 Tips for Integrating Humour into Teaching

KnowledgeOne

Foll, 2007; Garner, 2005; Guégan, 2008; Ziv, 1979; Rißland and Gruntz-Stoll, 2009. Having worked as a journalist and educational designer, she is interested in everything related to learning: from educational psychology to neuroscience, and the latest innovations that can serve learners, such as virtual and augmented reality.

Teach 59
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Virtual reality for pain management

KnowledgeOne

Virtual Reality (VR) is a fascinating technology that allows the user to be transported into a synthetic world they perceive as real and in which they can move and interact. As it evolves rapidly and becomes more accessible, it will stand out as a highly prized technology of the future in many fields, including medicine.

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Humour and Learning in 3 Questions

KnowledgeOne

They reveal, among other things, that humour helps create an atmosphere conducive to learning, attracts the attention of learners, and stimulates their creativity and motivation (Foll, 2007; Garner, 2005; Guégan, 2008; Ziv, 1979; Rißland and Gruntz-Stoll, 2009). Humour can also help retain information ( Ziv, 1988 ).