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An All-In-One Resource for All Things xAPI

eLearningMind

Back in 2008, realizing the interoperability limitations of existing learning system standards, such as SCORM (the Shareable Content Object Reference Model), Learning Education Training Systems Interoperability (LETSI) reached out to the L&D community for suggestions on how to fix those shortcomings. Social media? Learning platforms?

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2008 2009

Tony Karrer

It's always interesting to look back at the past year - 2008, think about what has changed for me during the year, and think about what that means for the next year - 2009. To do my review, I first looked at what I was writing about and what people were reading on my blog in 2008. June 1, 2008 was when Work Literacy Launched.

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What Is Gamification in Employee Training? (+Benefits, Examples)

WhatFix

Benefits, Examples) February 3, 2023 Disha Gupta Share on facebook Share on twitter Share on linkedin Workplace training today looks much different than it used to. Things like brief checkpoint quizzes within a narrative lesson, interactive roleplaying scenarios, or even vocabulary flashcard games can be part of the in-lesson gamification.

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Success Formula for Discussion Forums in Financial Services

Tony Karrer

In terms of finding people with experience on this, my first suggestion was using LinkedIn and particularly looking through LinkedIn Guide for Knowledge Workers , LinkedIn for Finding Expertise , and Searching for Expertise - LinkedIn Answers. This is in process. I’ll also reach out via twitter.

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The Corporate University Shift: Why Great Companies Invest in Custom Learning

eLearningMind

Share on linkedin. And they’re more meaningful and effective than ever before. Let’s discuss the benefits of an effective corporate university—for the corporation and employees. Steve Jobs created Apple’s corporate university in 2008 because he was sick for a long time. Share on facebook. Share on twitter.

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Games Teach!

Kapp Notes

There is a healthy discussion on the eLearning Guild’s LinkedIn group. Yet, he still concluded, and I quote directly from his research paper: … games can provide effective learning for a variety of learners for several different tasks (e.g., Key words here are “interactive experiences” and “chosen carefully.”

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Social Experience

Tony Karrer

Taking part of a teaching session in a Multiuser Virtual Environment (MUVE) is more than simply using a tool or achieving a task, it feels like an event, a particular moment in time when you have the chance to interact with others at a level of intensity which is rarely felt in other online spaces.

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