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Top 100 Learning Game Resources

Upside Learning

Building Better Learning Games- Learning Visions, April 9, 2009. Marc Prensky – Twitch Speed, June 17, 2009. Using computer games in education- ThirdForce Blog, January 30, 2009. Digital games and learning gains (PDF), June 17, 2009. Examples from TWITCHSPEED.COM Digital Game-Based Learning, June 17, 2009.

Games 280
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Top 100 Learning Game Resources

Upside Learning

Building Better Learning Games- Learning Visions, April 9, 2009. Marc Prensky - Twitch Speed, June 17, 2009. Using computer games in education- ThirdForce Blog, January 30, 2009. Digital games and learning gains (PDF), June 17, 2009. Examples from TWITCHSPEED.COM Digital Game-Based Learning, June 17, 2009.

Games 280
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Resources from my presentation at Innovations in e-learning Symposium

Kapp Notes

In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group. This as reported by Fox and Bailenson (2009).

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Resources from CSTD Webinar

Kapp Notes

In one study, users watched an avatar that looked like them exercising and losing weight in a virtual environment, the result was that those that watched the avatar of themselves subsequently exercised more and ate healthier in the real world as compared to a control group. This as reported by Fox and Bailenson (2009).

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A friend of a friend

Learning with e's

If you are a subscriber to Facebook (and there aren't many people around that I know who aren't), then your data is included in this massive calculation exercise. If you choose any random person, the theory goes, then they will be a friend of a friend of a friend of a friend of a friend (or perhaps less) with them. billion subscribers.

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Digital Learning from the Perspective of Affective and Social Neuroscience

KnowledgeOne

. “Far from divorcing emotions from thinking, the new research collectively suggests that emotions, such as anger, fear, happiness, and sadness, are cognitive and psychological processes that involve the body and mind (Barrett, 2009; Damasio, 1994/2005; Damasio et al.,

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Building the Leader of the Future

CLO Magazine

That insight was so powerful that when he retired as Juniper CEO in 2009, he and his wife Joanie founded the 1440 Foundation, a nonprofit that takes its name from the 1,440 minutes in the day. Those charged with developing the next generation of leaders have a dizzying set of theories and methods to choose from to develop leaders.