The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. Gamification.

The Gamification of Corporate Training

Association eLearning

Although gamification and game-based learning have been around for a few years, only recently are training departments beginning to take these learning and engagement methods seriously. However, convincing the CEO that gamification works is a tougher challenge. Gamification.

Gamification Explained at GoogleTechTalks

Kapp Notes

that explains how gamification is fundamentally rewriting the rules of engagement for product design and marketing. He defines “Gamification&# as the “process of using game thinking and mechanics to engage audiences and solve problems.&#

Games To Gamification


So we know that game based learning and gamification are not new. Here I would like to mention an instance from the Indian epic Mahabarath, where gamification was used in the process of selecting a groom for a bride. All of us are gamification specialists in a way.

Gamification in Education Stats


Gamification in elearning is the hot-topic these days, and with good reason. Still, there are people out there who view gamification as ‘fluff’ and contend that it doesn’t really result in any measureable value. Since 2010 it has been reported that over 350 companies.

Competition & Cooperation in Gamification

Kapp Notes

Some thoughts on competition and cooperation for learning within the context of gamification. For more information on content and structural gamification, click HERE. Competition is often associated with structural gamification. In structural gamification, this is manifest by students accumulating points and appearing on a leaderboard. To be most effective, the competitive environment created with structural gamification needs to have the follow elements.

Answering #Gamification Questions from a 7th Grade Student-Part 2

Kapp Notes

Here is part two of the questions about gamification from a 7th grade in a California school. In that sense, I think it is safe to say that I have been using a form of gamification for the past 19 or so. although, it wasn’t called gamification). Games Gamification

Gamification 101 – The Basics


Gamification is all the rage these days, but not everyone is up-to-speed on what gamification is and how it can be used to supplement elearning. Some Gamification Facts & Benefits. Gamification is growing and can be found in a variety of contexts.

LMS Gamification: Are We Having Fun Yet?

Talented Learning

What is LMS gamification ? Thought leaders such as Dr. Karl Kapp have helped the learning industry invest heavily in developing techniques for learning content gamification and game-based learning. However, less is known about gamification at the learning platform level.

Compelling Reasons to Use Gamification


Gamification can often be seen as “fluff” in an online course, and this is actually hard to argue with when the gaming elements are implemented incorrectly. Their procedural knowledge was 14% higher, and their retention 9% higher (Ely & Sitzmann, 2010).

Thinking about Gamification in Learning and Instruction

Kapp Notes

The first part of the chapter is an attempt to identify the key elements in the definition of gamification. Gamification is an emergent approach to instruction which facilitates learning and encourages motivation through the use of game elements, mechanics and game-based thinking.

Jesse Schell’s “gamepocalypse” talk–setting the stage for Gamification and the Counter Argument

Kapp Notes

Check out this talk by the author of “The Art of Game Design&# and absorb his concepts of games and gamification. Here is a a Slideshare counter argument: Sixty-two Reasons Why “Gamification&# is Played Out. Gamification and Its Discontents.

The Gamification Explosion (History Of Gamification Pt.3)

Growth Engineering

If you’ve been following out History of Gamification series, you’ll have learned all about the pioneers who laid the groundwork for the world we live in today. Pt1: Countdown to Gamification . Pt2: The Birth of Gamification . 2010Gamification changes the world.

Gamification in Relation to User Engagement

Your Training Edge

Gamification is a relatively newer term only introduced in 2002 by Nick Pelling ( [link] /wiki/Nick_Pelling ), it did not actually gain notoriety until 2010. Simulations have been around for a long time; however the idea of gamification is relatively new to most.

Measuring the Effectiveness of Gamification

Your Training Edge

These are just a few of many examples that come to mind that prove that gamification is all around us in a vast majority of things we do and see on a daily basis. But how are we actually able to measure the effectiveness of gamification? According to Gabe Zicherman on a recent Huffington Post entry he wrote “Since the beginning of the gamification industry in 2010, over 350 companies have launched major gamification projects. Have you ever been gamified?

Psychology & Technology: 4 Ways to Engage Learners With Gamification


The term was coined in 2002 by Nick Pelling , a programmer, but most most people probably became aware of gamification around 2010, when businesses started adding gamification to things like reward systems. Why is gamification important in workforce training?

Three Views on #Gamification

Kapp Notes

Here are three different and sometimes opposing views of Gamification. The first is by Jesse Schell at the 2010 DICE conference. Her view is to look at Gamification as more of a Journey. Gamification is B t.

The Birth of Gamification (History of Gamification Pt.2)

Growth Engineering

2002 – ‘Gamification’ is born. While designing a game-like user interface for commercial electronic devices (ATMs, vending machines, mobile phones) Nick Pelling coins the ‘deliberately ugly’ word, gamification. 2005 – The First Modern Gamification Platform.

The History and Direction of Gamification

Your Training Edge

The meaning and application of games has changed dramatically over the years and although the concept of ‘game’ is not new, the term of ‘gamification’ is. Perhaps one of the first forms of gamification could be noted as a toy introduced through the infamous Cracker Jack box way back in 1912. It wasn’t until 2002 that another element of gamification came into play and that was in the form of ‘serious games’. Let’s review some examples of Gamification elements: Achievements.

Seven Interesting and Different Slidedecks on #Gamification

Kapp Notes

Here are Seven unique slide decks from each giving a different take (visually and contextually) on the concept of gamification. The first is from Sebastian Deterding: 9,5 Theses on the Power and Efficacy of Gamification from Sebastian Deterding. It’s got great game graphics and provides results of some research they conducted in an online community with adding gamification elements. Gamification: Future or Fail? Gamification: How Effective Is It?

63 Great eLearning Posts and Hottest Topics for November 2010

eLearning Learning Posts

Past years eLearning Conferences 2010 , eLearning Conferences 2009. Thinking about “Gamification&# - the Game Layer - contexts. - e-Clippings (blogoehlert) , November 8, 2010**Please use W-A-S-D keys to move through this post, mouse to look around, space bar to jump and left-click to fire. PowerPoint 2010: Inserting YouTubeVideos - I Came, I Saw, I Learned , November 19, 2010by AJ George. The New Features in Microsoft PowerPoint 2010.

8 Surprising Gamification Statistics

DigitalChalk eLearning

Gamification has become much more common in the last few years, in fact, it is now the norm – nearly all eLearning includes some sort of gamification. Sure, gamification may seem great, but what is it and what have the results been like? Gamification in eLearning is the use of game theory and game mechanics in non-game contexts to engage users in solving problems. We’ve rounded up 10 statistics on the use of gamification in eLearning, some of which may surprise you.

A Simple Checklist to Follow While Implementing Gamification

CommLab India

Gamification, in layman terms, is the use of game-design elements and game principles in non-game contexts.”. According to Google Trends , Gamification as a trend started back in 2010 and it didn’t take long for the corporate world to try its hand at it. Gamification.

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Thinking about "Gamification" - the Game Layer - contexts.

Mark Oehlert

The first tab that I have open is a post from Gabe Zichermann and is entitled " Game Thinking is the Core of Gamification " (damn. I guess one of the seminal pieces in this still forming cannon of gamification is Jesse Schell's DICE 2010 talk.

Last Minute Learning Related Gift Ideas

Kapp Notes

Gamification. If you know someone interested in Gamification, here are a few ideas: Virtual Worlds. For those of you struggling to decide what last minute learning related gifts to give for co-workers, clients, friends and relatives, here are a few ideas. If you know someone interested in virtual worlds: Mobile Learning. Someone interested in mobile learning: Social Media/Web 2.0 for Learning. If you know someone interested in social media for learning, here are three good books.

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2 More Game Mechanics To Include In Learning Games

Upside Learning

If you’re interested in ‘gamification’ of day to day activities or creating games for varied purposes, please do contribute to this. As I mentioned in my previous post , we’re continuing to explore game mechanics that are apt for learning.

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Dispatch from the Digital Frontier: This Crazy Gamification Craze by Anne Derryberry

Learning Solutions Magazine

Gamification – adding game elements to applications for business and education – is a hot trend. But does this dumb down the transformative nature of games? Anne examines the question. Serious Games

Free eBook: What Is Gamification And How Can It Enhance Corporate Training

EI Design

While it has now been established that gamification can enhance the learning experience, many are still unsure how exactly it can be used to complement their existing learning strategies. Using Gamification To Enhance Corporate Training.

eLearning from Research and Marketing Gamification

Vignettes Learning

The fundamental objective of gamification is to impart an experiential lesson for participants. Gamification is also a two-edged sword that could be used as an effective marketing tool. This is one of the best benchmarks for gamification.

Finance Market Simulations Teach You How to Grow Your Wealth

Your Training Edge

She is a writer and a journalist at heart, and has been writing articles on various aspects of the Education domain since 2010. eLearning Featured Featured Posts Gamification Learning & Development Simulations simulations

This is your Brain on Games

Your Training Edge

This is your Brain on Games - The science behind gaming that proves gamification and simulation make sense. Computer and video gaming… It’s a $25 billion dollar entertainment business per year which in 2010 sold over 257 million video and computer games.

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Gamified Applications for Training

Your Training Edge

How gamification has had an effect on the training industry. While there are a number of skeptics out there of training through gamification and simulation; gamified simulations have become an extremely popular and very effective training medium. Gamification in 2012 Report, M2 Research. Gamification, games based on scenarios and problem solving, aka “Serious games” make for a great approach to presenting training and education in any easily digestible format for the user.

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Interview: Kamalika Bhattacharya, CEO, QuoDeck Technologies


Tiring of being on the opposite side from what I always considered to be the more exciting side of things – the entrepreneur’s- I founded QuoDeck along with my husband in 2010. Game-based learning Press QuoDeck Serious Games corporate learning e-Learning Gamification learning technology training employeesToday QuoDeck is one of the top products in this space with over 62,000 learners from 20+ companies using QuoDeck to learn.

A Conversation with Yury Uskov of iSpring

Kapp Notes

Our e-Learning tools were received very well, and have been honored with three Brandon Hall Gold Awards for Excellence in Technology in 2010, 2013, and 2016. develop Gamification Out and About

Games for Change Part 1: The Power of Urgent Optimism in Learning Games

Bottom-Line Performance

Jane is a passionate advocate of “games for change,” and her 2010 TED Talk “Gaming Can Make a Better World” has been viewed by millions. BLP News gamification Learning Games serious games games for change learning gamesGames change us.

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Bob Little – Crystal Balling with Learnnovators


Learning Light has noted a revival in the learning management system (LMS) market since 2010 – largely due to a fall in the perceived cost of LMS ownership as well as technological advances in today’s LMSs. From being a term used exclusively in academic circles (around 2010), ‘social learning’ has made steady progress. ABOUT BOB LITTLE (Senior Partner, Bob Little Press & PR).

10 Serious Games that changed the world

Growth Engineering

IBM City One (2010). Finally, Superbetter is the brainchild of Jane McGonigal – world renowned gamification guru. Gamification Game-based Learning serious gamesGame-based learning is just one term covered by serious games, but serious games have had a serious impact in society.

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