Gamification in Education Stats

LearnDash

Gamification in elearning is the hot-topic these days, and with good reason. Still, there are people out there who view gamification as ‘fluff’ and contend that it doesn’t really result in any measureable value. Since 2010 it has been reported that over 350 companies.

Games To Gamification

Learnnovators

So we know that game based learning and gamification are not new. Here I would like to mention an instance from the Indian epic Mahabarath, where gamification was used in the process of selecting a groom for a bride. All of us are gamification specialists in a way.

Trending Sources

Gamification 101 – The Basics

LearnDash

Gamification is all the rage these days, but not everyone is up-to-speed on what gamification is and how it can be used to supplement elearning. Some Gamification Facts & Benefits. Gamification is growing and can be found in a variety of contexts.

Three Views on #Gamification

Kapp Notes

Here are three different and sometimes opposing views of Gamification. The first is by Jesse Schell at the 2010 DICE conference. Her view is to look at Gamification as more of a Journey. Gamification is B t.

Seven Interesting and Different Slidedecks on #Gamification

Kapp Notes

Here are Seven unique slide decks from Slideshare.net each giving a different take (visually and contextually) on the concept of gamification. The first is from Sebastian Deterding: 9,5 Theses on the Power and Efficacy of Gamification from Sebastian Deterding. It’s got great game graphics and provides results of some research they conducted in an online community with adding gamification elements. Gamification: Future or Fail? Gamification: How Effective Is It?

Achievement Unlocked: A Powered-Up Understanding of Gamification

InSync Training

Back in 2010—right as I was beginning my career transition into instructional design—games emerged as the educational topic du jour. Gamification 50 Modern Blended Learning Blogs

Gamification in ACTION

Learnnovators

THE QUOTE: “ By no means are the concepts of game and gamification universally accepted as valid learning strategies, so we have some work to do in terms of educating more learning and development professionals of the value of these tools.”- What is the present state of gamification?

LMS Gamification: Are We Having Fun Yet?

Talented Learning

What is LMS gamification ? Thought leaders such as Dr. Karl Kapp have helped the learning industry invest heavily in developing techniques for learning content gamification and game-based learning. However, less is known about gamification at the learning platform level.

8 Surprising Gamification Statistics

DigitalChalk eLearning

Gamification has become much more common in the last few years, in fact, it is now the norm – nearly all eLearning includes some sort of gamification. Sure, gamification may seem great, but what is it and what have the results been like? Gamification in eLearning is the use of game theory and game mechanics in non-game contexts to engage users in solving problems. We’ve rounded up 10 statistics on the use of gamification in eLearning, some of which may surprise you.

The Birth of Gamification (History of Gamification Pt.2)

Growth Engineering

2002 – ‘Gamification’ is born. While designing a game-like user interface for commercial electronic devices (ATMs, vending machines, mobile phones) Nick Pelling coins the ‘deliberately ugly’ word, gamification. 2005 – The First Modern Gamification Platform.

Answering #Gamification Questions from a 7th Grade Student-Part 2

Kapp Notes

Here is part two of the questions about gamification from a 7th grade in a California school. In that sense, I think it is safe to say that I have been using a form of gamification for the past 19 or so. although, it wasn’t called gamification). Games Gamification

2 More Game Mechanics To Include In Learning Games

Upside Learning

If you’re interested in ‘gamification’ of day to day activities or creating games for varied purposes, please do contribute to this. As I mentioned in my previous post , we’re continuing to explore game mechanics that are apt for learning.

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eLearning from Research and Marketing Gamification

Vignettes Learning

The fundamental objective of gamification is to impart an experiential lesson for participants. Gamification is also a two-edged sword that could be used as an effective marketing tool. This is one of the best benchmarks for gamification.

Thinking about Gamification in Learning and Instruction

Kapp Notes

The first part of the chapter is an attempt to identify the key elements in the definition of gamification. Gamification is an emergent approach to instruction which facilitates learning and encourages motivation through the use of game elements, mechanics and game-based thinking.

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A Simple Checklist to Follow While Implementing Gamification

CommLab India

Gamification, in layman terms, is the use of game-design elements and game principles in non-game contexts.”. According to Google Trends , Gamification as a trend started back in 2010 and it didn’t take long for the corporate world to try its hand at it. Gamification.

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63 Great eLearning Posts and Hottest Topics for November 2010

eLearning Learning Posts

Past years eLearning Conferences 2010 , eLearning Conferences 2009. Thinking about “Gamification&# - the Game Layer - contexts. - e-Clippings (blogoehlert) , November 8, 2010**Please use W-A-S-D keys to move through this post, mouse to look around, space bar to jump and left-click to fire. PowerPoint 2010: Inserting YouTubeVideos - I Came, I Saw, I Learned , November 19, 2010by AJ George. The New Features in Microsoft PowerPoint 2010.

Thinking about "Gamification" - the Game Layer - contexts.

Mark Oehlert

The first tab that I have open is a post from Gabe Zichermann and is entitled " Game Thinking is the Core of Gamification " (damn. I guess one of the seminal pieces in this still forming cannon of gamification is Jesse Schell's DICE 2010 talk.

Gamification Explained at GoogleTechTalks

Kapp Notes

that explains how gamification is fundamentally rewriting the rules of engagement for product design and marketing. He defines “Gamification&# as the “process of using game thinking and mechanics to engage audiences and solve problems.&#

10 Serious Games that changed the world

Growth Engineering

IBM City One (2010). Finally, Superbetter is the brainchild of Jane McGonigal – world renowned gamification guru. Gamification Game-based Learning serious gamesGame-based learning is just one term covered by serious games, but serious games have had a serious impact in society.

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Gamification of Learning and Training

Kapp Notes

Gamification – making things that don’t seem to be a game into a game is growing in popularity. An article on Fastcompany, How Video Games Are Infiltrating—and Improving—Every Part of Our Lives , discusses several examples of corporations adopting a gamification stance on training.

A Conversation with Yury Uskov of iSpring

Kapp Notes

Our e-Learning tools were received very well, and have been honored with three Brandon Hall Gold Awards for Excellence in Technology in 2010, 2013, and 2016. develop Gamification Out and About

Jesse Schell’s “gamepocalypse” talk–setting the stage for Gamification and the Counter Argument

Kapp Notes

Check out this talk by the author of “The Art of Game Design&# and absorb his concepts of games and gamification. Here is a a Slideshare counter argument: Sixty-two Reasons Why “Gamification&# is Played Out. Gamification and Its Discontents.

Bob Little – Crystal Balling with Learnnovators

Learnnovators

Learning Light has noted a revival in the learning management system (LMS) market since 2010 – largely due to a fall in the perceived cost of LMS ownership as well as technological advances in today’s LMSs. From being a term used exclusively in academic circles (around 2010), ‘social learning’ has made steady progress. ABOUT BOB LITTLE (Senior Partner, Bob Little Press & PR).

10 eLearning buzzwords you need to know!

eFront

In this post we’ve put together short descriptions of the top 10 buzzwords in eLearning at the moment: Tin Can, Social Learning, Gamification, mLearning, Tablet learning, Rapid eLearning, Microlearning, Personalization, Blended learning, and Lifelong learning. 2010). Gamification.

Gamification in Relation to User Engagement

Your Training Edge

Gamification is a relatively newer term only introduced in 2002 by Nick Pelling ( [link] /wiki/Nick_Pelling ), it did not actually gain notoriety until 2010. Simulations have been around for a long time; however the idea of gamification is relatively new to most.

Measuring the Effectiveness of Gamification

Your Training Edge

These are just a few of many examples that come to mind that prove that gamification is all around us in a vast majority of things we do and see on a daily basis. But how are we actually able to measure the effectiveness of gamification? According to Gabe Zicherman on a recent Huffington Post entry he wrote “Since the beginning of the gamification industry in 2010, over 350 companies have launched major gamification projects. Have you ever been gamified?

The History and Direction of Gamification

Your Training Edge

The meaning and application of games has changed dramatically over the years and although the concept of ‘game’ is not new, the term of ‘gamification’ is. Perhaps one of the first forms of gamification could be noted as a toy introduced through the infamous Cracker Jack box way back in 1912. It wasn’t until 2002 that another element of gamification came into play and that was in the form of ‘serious games’. Let’s review some examples of Gamification elements: Achievements.

Games for Change Part 1: The Power of Urgent Optimism in Learning Games

Bottom-Line Performance

Jane is a passionate advocate of “games for change,” and her 2010 TED Talk “Gaming Can Make a Better World” has been viewed by millions. BLP News gamification Learning Games serious games games for change learning gamesGames change us.

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Proactive, Not Reactive: Strategic with Technology

Web Courseworks

In the 2010 study by Tagoras, the research showed a mere 9 percent. Learning Technology Strategy Managing eLearning development process elearning Gamification instructional design LMS strategy Technology A Research Review. “…we abandoned the term e-learning entirely.”

Dan Pontefract – Crystal Balling with Learnnovators

Learnnovators

In 2010, Dan was acknowledged by CLO as a ‘Vanguard Award’ winner and is a 2-time winner by the Corporate University Best in Class Awards of the ‘Leader of the Year’ in both 2010 and 2011. What are your thoughts on leveraging the power of new or emerging technologies such as gamification to boost employee engagement levels and thereby improve performance? Gamification is very powerful. ABOUT DAN PONTEFRACT (Author, Speaker, Chief Envisioner).

Learning is Not a Hat, and One Size Does Not Fit All

mLevel

The investment in education technology (Ed Tech) has gone from $550M invested in 2010 to $2.1B Even more, a recent report shows gamification (an element proven to increase knowledge retention) will boom to $22.9B How to Adapt Your Learning Strategy to Reach All Learners.

Seven 2017 Learning Trends: Novel or Norm?

Bottom-Line Performance

Mobile is no longer new, but it does appear to be “stuck” with adoption not proliferating as trend watchers predicted back in 2010, 2011, and 2012. Gamification and learning games. I started attending to games and gamification in 2008 and it is now close to mainstream in 2017.

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Last Minute Learning Related Gift Ideas

Kapp Notes

Gamification. If you know someone interested in Gamification, here are a few ideas: Virtual Worlds. For those of you struggling to decide what last minute learning related gifts to give for co-workers, clients, friends and relatives, here are a few ideas. If you know someone interested in virtual worlds: Mobile Learning. Someone interested in mobile learning: Social Media/Web 2.0 for Learning. If you know someone interested in social media for learning, here are three good books.