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#DevLearn 2012: Kapp Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

DevLearn 242
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Virtual reality for pain management

KnowledgeOne

Virtual Reality (VR) is a fascinating technology that allows the user to be transported into a synthetic world they perceive as real and in which they can move and interact. The impressive potential of VR goes far beyond entertainment. VR: the ultimate immersive technology. ” The first is immersion and the second is presence.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Virtual self-modeling: the effects of vicarious reinforcement and identification on exercise behaviors.

ASTD 228
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Top 11 Online Education Course Platforms for 2024

Hurix Digital

These virtual learning platforms provide a wide selection of courses of study, certifications, and programs to meet your learning objectives, whether you want to expand your expertise, learn new skills, or pursue a career in a different sector. This article explores the various features, benefits, and more!

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Singapore Learning Symposium Resources #SLS2013

Kapp Notes

Information about the MIT-GAMBIT Game Lab program, which has ended, can be found here. Here are some links to interested articles on that topic. Here is an article from Wired on the subject. Here is a link to the Hays article , lots of good information in the article (although, at this point, a little dated.).

Resources 191
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#ASTDTK2013 Resources from ASTD Presentations

Kapp Notes

The “Immernet”: Immersive Learning through Games, Gamification and Virtual Worlds from Karl Kapp. Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab.

ASTD 228
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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

GameMaker (simple basic game design, but requires some programming and creativity). Walk a mile in digital shoes: The impact of embodied perspective-taking on the reduction of negative stereotyping in immersive virtual environments. See more research at the Stanford Virtual Human Interaction Lab. Raptivity(Games Pack).