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Abstracts of Three Meta-Analysis Studies of Serious Games

Kapp Notes

A meta-analysis is a study of studies. It is a way of aggregating research data to make informed conclusions rather than relying on the data of one study. 2013, February. A Meta-Analysis of the Cognitive and Motivational Effects of Serious Games. Wouters, P., van Nimwegen, C., Journal of.

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ASTD ICE 2013 Presentation Resources

Kapp Notes

Here are the resources from my ASTD ICE 2013 presentation. W209 – Interactivity, Games, and Gamification: A Research-Based Approach to Engaging Learners Through Games from Karl Kapp. See more research at the Stanford Virtual Human Interaction Lab. A study by Ersner-Hershfield et al. Companies Mentioned. Zombies Run.

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Resources from Training 2013 Conference and Expo #trg13

Kapp Notes

In a study conducted by Yee and Bailenson (2007), it was found that negative stereotyping of the elderly was significantly reduced when participants were placed in avatars of old people compared with those participants placed in avatars of young people. See more research at the Stanford Virtual Human Interaction Lab.

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Study: L&D Spending Soars in 2013

CLO Magazine

Overall spending on training increased 15 percent to $1,169 per learner on average in 2013, according to a new study. 4 Research and advisory firm Bersin by Deloitte announced on Tuesday new research showing that overall spending on training increased 15 percent to $1,169 per learner on average in 2013.

Study 42
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ASTD DC Metro 2013 Presentation Resources:Gamification of Learning

Kapp Notes

Results from Three Studies which is an interesting look at some game-based research, we caught up before the event and had a great time comparing notes. See more research at the Stanford Virtual Human Interaction Lab. In similar study conducted by Yee, Bailenson & Ducheneaut, (2009), had three control group.

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ASTD Philly 2013 Presentation Resources

Kapp Notes

In a study conducted by Yee and Bailenson (2007), it was found that negative stereotyping of the elderly was significantly reduced when participants were placed in avatars of old people compared with those participants placed in avatars of young people. See more research at the Stanford Virtual Human Interaction Lab.

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ASTD Mid NJ 2013 Presentation Resources

Kapp Notes

In a study conducted by Yee and Bailenson (2007), it was found that negative stereotyping of the elderly was significantly reduced when participants were placed in avatars of old people compared with those participants placed in avatars of young people. See more research at the Stanford Virtual Human Interaction Lab.

ASTD 150