Remove 2018 Remove Gamification Remove Learning Remove Micro-Learning
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Were My 2018 E-Learning Predictions Correct?

LearnDash

The year sure went by quickly, did e-learning evolve at the same pace? At the beginning of every year I take a moment to make three predictions in the e-learning industry. Either way, it’s fun to watch the evolution of e-learning! Prediction #1: Growth in Micro-Learning Delivery & Reporting.

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Everything You Must Know Before Selecting Gamification Services

Hurix Digital

Gamification and games are not the same things – while games are for fun and recreation, gamification refers to an instructional strategy with the aim to increase engagement, motivation, and participation. Gamification integrates game strategies such as point scoring, competition features, rules of play, etc., billion in 2018.

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5 e-Learning trends to look forward to in 2018 and beyond

Kitaboo

So, let’s have a look at what does 2018 and beyond have in store for the Learning Management System (LMS) and eLearning industry. Over the years, gamification has strengthened its roots and is set to take greater traction in 2018. Worldwide , the revenues for game-based learning were around $2.6 billion by 2021.

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Why Curriculum Administrators Should Approach Classroom Learning Through Gamification

MagicBox

In 2018, the value of the global gamification market stood at $6.8 One of the fields where gamification offers great potential for application is education. In fact, the value of the gamification in education market is set to grow at a CAGR of 32% from $450 million in 2018 to $1.8 Greater Motivation to Learn.

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Why Curriculum Administrators Should Approach Classroom Learning Through Gamification

MagicBox

In 2018, the value of the global gamification market stood at $6.8 One of the fields where gamification offers great potential for application is education. In fact, the value of the gamification in education market is set to grow at a CAGR of 32% from $450 million in 2018 to $1.8 Greater Motivation to Learn.

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Why Curriculum Administrators Should Approach Classroom Learning Through Gamification

MagicBox

In 2018, the value of the global gamification market stood at $6.8 One of the fields where gamification offers great potential for application is education. In fact, the value of the gamification in education market is set to grow at a CAGR of 32% from $450 million in 2018 to $1.8 Greater Motivation to Learn.

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Top HR Tech Solution Providers 2018: here we are!

MobileTrain

We’re proud to have been selected as one of 2018’s Top HR Tech Solution Providers! Check out their feature below that explains why they awarded us the title: Boosting Performance with Micro-learning It is surprising, yet accurate; 80 per cent of employees forget what they learn after a month.