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2019 eLearning Predictions – Hype Curve

Web Courseworks

The hype cycle theory holds that new concepts and technologies are initially little known, and thus little discussed, when they emerge from their Innovation Trigger – the point at which someone dreams them up, and only a small group of cognoscenti knows of them. To predict where a word is headed in 2019, we used its slope.

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20 real-world examples of Augmented Reality

E-Learning Provocateur

The 2019 instalment of Virtual Reality Working Out Loud Week kicks off next month. For a couple of previous VR WOL Weeks I’ve collated lists of the examples that the participants unearthed – see 20 real-world examples of Virtual Reality and 25 more real-world examples of Virtual Reality.

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Technology Drivers & Elearning|Takeaways from DevLearn 2019

The Learning Dispatch

One thing that caught my eye was what seemed to be a recurring theme of technological determinism. That is, the (often unstated) assumption that technology drives culture, human events, and, in this case, the field of learning and development. For many of them, much of today’s online content can be virtually impossible to use.

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5 Reasons to Use Augmented Reality in Education

Kitaboo

The technology is making it possible to add a layer of enhanced reality to a context-sensitive virtual world. A virtually enhanced world encourages learners to use their imagination and discover new possibilities in a fun and interactive way. Augmented Reality can bridge the gap by bringing them closer to reality.

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Recommended Research: Constructivism & Learning Technology

Adobe Captivate

Last week, we had an awesome virtual class on how to implement an effective gamification strategy within a corporate learning environment! In class, we briefly touched on some learning theories and research related to constructivism and the effective use of technology, games and gamification within the overall learning environment.

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eLearning Hype Curve: Our Predictions for 2019

Web Courseworks

The hype cycle theory holds that new concepts and technologies are initially little known, and thus little discussed, when they emerge from their Innovation Trigger – the point at which someone dreams them up, and only a small group of cognoscenti knows of them. To predict where a word is headed in 2019, we used its slope.

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Designing a learning technology ecosystem

Elucidat

The global pandemic has seen people rapidly adopting new technologies. Hear how Tracie Cantu, Director of Learning Technology at Wholefoods, is adapting her approach in light of these developments. Respond to change with a new approach: Don’t use the same learning content and technology just because it worked before.