article thumbnail

eCombat: Lessons from the Interactive Battlefields of Afghanistan

Vignettes Learning

At Vignettes Learning we use stories in eLearning; however, we make them interactive. Spencer Ackerman features Vanguard of Valor, an interactive teaching tool built to instruct the mid-career officers who pass through the Army’s Combined Arms Center, about the lessons accumulated from years of hard-fought war in Afghanistan.

Lesson 75
article thumbnail

Must-have skills for User Experience (UX) design in eLearning

eFront

UX designers have a deeper understanding of user – technology interaction preferences. In this article, we cover specific elements of UX as they apply to the eLearning domain. . Scan, scan, scan. Apart from creating perfect interactions and learning reinforcements, a lightweight interface is in dire need.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

The Game-Changing Guide to Scaling Book Digitization

Kitaboo

In this article, we will provide a comprehensive guide on how to digitize books at scale. Step 1: Preparing the Books for Digitization The first step in digitizing books is to prepare the physical books for scanning. This involves removing any staples, bindings, or covers that may interfere with the scanning process.

article thumbnail

Interactive eBook Creator: Innovating the Reading Experience for All

Kitaboo

eBooks are digital books that introduce interactive multimedia features beyond simple text and still pictures. If you are stumped for plans or ideas on how to design an engaging eBook, consider an interactive eBook creator. This article outlines everything you need to know about an interactive eBook creator.

eBook 52
article thumbnail

The Big Three AR Technologies: Image Recognition vs. Plane Detection vs. Object Recognition

Roundtable Learning

This article will define AR training, provide examples of its use in workplace learning, and explore each of its big three technologies. . AR image recognition typically uses an app where learners scan real-world 2D images, such as a poster, and overlay 2D video, text, pictures, or 3D objects on it. . Cons of AR Image Recognition.

article thumbnail

How QR Codes Improve the eLearning Experience with 10 Cases

Plume - e-learning & learning management systems

For example, a QR code can be placed in a textbook or on a classroom poster, and when scanned, it can take the student to a website with additional resources related to the topic being studied. This can include videos, articles, or interactive activities that complement the course material.

article thumbnail

The Advantages and Potential of Virtual Reality: Test Your Knowledge!

KnowledgeOne

” B) “I am interacting with others in the same reality.” I interact with them effectively.” “I am interacting with others in the same reality.” I interact with them effectively.” ” C) “The objects in this virtual environment are real, and they respond to my actions.

Scanning 119