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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

by Jolene on March 11, 2011 in Gaming Theory , Instructional Design , Training Development , eLearning Over the last year or so, I’ve been thinking a lot about how to incorporate games into eLearning instructional design projects. The game randomly presented the players – the public – with the questionable receipts.

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Behind the Scenes with Maestro: Our Innovative and Effective eLearning Development Process

Maestro

Here at Maestro, we’re the experts at creating amazing custom eLearning programs that create change. After 15 years in the L&D game, our approach to developing effective and inspired L&D programs is tried and true. Then we’ll outline each stage of our process, detailing key steps and revealing how the magic happens.

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The RETAIN Model for Creating Effective Courses

TalentLMS

Faculty and training managers have the best interests and intentions in mind to develop learning programs for their learners. The goal of this article is to explain the hard to point nuances that differentiate traditional content from eLearning content. Next, check for the degree at which these elements exist in your program.

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The RETAIN Model for Creating Effective Courses

TalentLMS

Faculty and training managers have the best interests and intentions in mind to develop learning programs for their learners. The goal of this article is to explain the hard to point nuances that differentiate traditional content from eLearning content. Next, check for the degree at which these elements exist in your program.

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Measurement vs. Completion Achievements in Gamification

Kapp Notes

Let’s contrast Measurement and Completion achievements, which describe two distinct conditions under which we reward players for their actions. Measurement achievements are given to players for completing a task to a certain degree. Some incentive programs have been shown to have a significant positive effect on task performance.

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[Case Study] Game Creators’ Odyssey – Ubisoft’s recipe on game design

KnowledgeOne

The program is split into 2 acts. The first one, Rational Game Design, explores the ways games are made, from player skills to game mechanics and atomic parameters and their signs and feedback. The second act, called Rational Level Design, dives into creating immersive game worlds that provide players with enjoyable game experiences.

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6 Killer Examples Of Gamification In eLearning

Adobe Captivate

In this article, I will share 6 examples that outline how we have created immersive learning experiences using gamification for varied training needs like induction and onboarding, professional skills enhancement, compliance, soft skills enhancement, and behavioral change programs. Example 1: Induction Program. Compliance.