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Addressing On-Demand Learning and Performance Needs #LCBQ | Social.

Dashe & Thomson

The questions prompt quite a lively and interesting discussion among online community members. The Learning Circuits Big Question for May is: How do we need to change in what we do in order to address learning/performance needs that are on-demand? OK, so this is not about the easy questions.

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Development Tools I Would Learn If I Were You - June's Big Question

eLearning Cyclops

June's Big Question over at the Learning Circuits blog is regarding tools one should ".learn No, I do not use Authorware now, but it is hard to predict what will be an essential tool 10 years down the road. Delicious), virtual worlds (e.g. Five years is tough to predict too, but I will attempt it anyway.

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May Big Q: Workplace Learning Technology 2015

Clark Quinn

The Learning Circuits Blog Big Question of the Month for May is “What will workplace learning technology look like in 2015?&# This is a tough question for me, because I tend to see what could be the workplace tech if we really took advantage of the opportunities. tablets) are expanding the possibilities.

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Corporate Play-Day: How The Big Boys Are Gaming

Dashe & Thomson

Last Friday, my colleague Andrea May responded to a very timely “big question” from Tony Karrer’s Learning Circuits Blog. This month’s big question, posted by Ben Betts of HT2 (Karrer is on blog-sabatical), is “Does Gamification Have a Role in Workplace Learning?”. and consulting firm Deloitte Touche Tohmatsu Ltd.,

Games 167
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Corporate Play-Day: How The Big Boys Are Gaming

Dashe & Thomson

Last Friday, my colleague Andrea May responded to a very timely “big question” from Tony Karrer’s Learning Circuits Blog. This month’s big question, posted by Ben Betts of HT2 (Karrer is on blog-sabatical), is “Does Gamification Have a Role in Workplace Learning?” . and consulting firm Deloitte Touche Tohmatsu Ltd.,

Games 150
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e-Clippings (Learning As Art): "Virtual Worlds Platform Matrix" (Virtual Worlds Weekly)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « "1st Virtual World Shootout.Forterras OLIVE Platform Smokes Second Life" (Ambient Connections) | Main | TED Videos - Watch em all!! T2 Subscribe to e-Clippings (a division of blogoehlert) gapingvoid Understanding Comics Quoth he.

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e-Clippings (Learning As Art): Virtual Worlds Management Industry Forecast 2008

Mark Oehlert

We asked participants the following questions: 1. What challenges do you expect 2008 to bring for the virtual worlds industry? Also examined in the report are the 2008 business goals for many of the leading companies in the industry. What are your top 3 trend predictions for 2008? What business goals have you set for 2008?