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Incorporating Metaverse into Corporate Training Programs in 2023: A Look into the Future

Infopro Learning

The ability to create realistic and engaging virtual environments for employees to learn and practice new skills can provide many benefits for organizations. Despite these challenges, the metaverse has enormous potential for corporate training programs. Here are some key benefits: 1.

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3 Tips for Creating the Right Enterprise Learning Environment

Docebo

For success, you need the right environment, one that can accommodate varied learners and program components, delivering powerful experiences and program management at scale. Here are three areas to focus upon and some tips to make sure you get it right: Enterprise Learning Styles – Blended Learning vs Hybrid Learning.

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Interactyx and Traliant Announce Partnership To Deliver Online Sexual Harassment Training via TOPYX LMS

TOPYX LMS

“Together, Interactyx and Traliant are providing cutting edge technology and learning content to help organizations meet and exceed their compliance training objectives.”. Since 1995, Interactyx has worked with educational programs to develop engaging learning management solutions.

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The Emergent Role of Artificial Intelligence (AI) in Fostering Collaborative Learning Experiences

Integranxt

Era of AI-Enhanced Collaborative Learning Collaborative learning has consistently been a fundamental element in educational frameworks, advocating for the concept that interaction and teamwork greatly improve the learning experience. What is Collaborative Learning?

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TOPYX Learning Management System Makes The Inc. 5000 List For Third Consecutive Year

TOPYX LMS

Interactyx is the developer of TOPYX ® , a leading learning management system (LMS) software. Since 1995, Interactyx has worked with educational programs to develop engaging learning management solutions. “The Inc. 5000 list stands out where it really counts,” says Inc.

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Exploring the Metaverse and Collaborative Learning: A Powerful Combination for Corporate Training

Hurix Digital

The origin of this term traces back to Neal Stephenson’s sci-fi novel, “Snow Crash,” envisioning a realm where lifelike avatars interact with each other in realistic 3D landscapes and immersive Virtual Reality (VR) environments. billion in 2024 before rising to $936.6 billion by 2030.

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Getting Learners to Collaborate in a Virtual Learning Environment

ScholarLMS

Traditional learning environments serve as natural hubs of social or collaborative learning. Even if there are no explicit group activities planned as part of the academic curriculum, being physically present at a given place and time to attend regular classes offers ample scope for students to learn and grow together.