2011

Questioning Gagné and Bloom’s Relevance

Experiencing eLearning

Several weeks ago, I had the pleasure of meeting Lauren Hirsh. Lauren needed to do an informational interview for her masters program, and I needed some new profile pictures. The pictures turned out terrific; I’m sure I got the better end of the bargain.).

Bloom 422

The Non-Training Approach to Workplace Learning

Jane Hart

The Training Department (aka the L&D dept) has traditionally focused on designing, developing, delivering and managing instruction – in the form of courses, workshops, e-learning and other training events.

Train 285

iPad Applications In Bloom’s Taxonomy

Upside Learning

This has bubbled up in my feeds not once, but several times now. It’s an interesting graphic that actually places example iPad applications into Bloom’s levels of performance in the cognitive domain. Focussed around students, and not really workplace learning, but interesting nonetheless.

Bloom 286

The Death of the Traditional Web: Implications for Self-Directed Learning

Dashe & Thomson

A friend of mine recently sent me a fascinating article titled “ The Shrinking of the Non-Social Web ” which contained some real eye-openers.

Web 283

6 eLearning Trends in Custom eLearning Solutions

Most digital learning trends focus too much on the "digital" and not enough on the "learning". It is not enough that content builders master available tools. We need a return to core learning fundamentals. Get Inno-Versity's eBook for 6 of the most important trends coming to digital learning.

The Storytelling Element of Instructional Games

Kapp Notes

While not all games have a story narrative behind them, storytelling is an essential part of the gamificaiton of learning and instruction. Simple games like tic-tac-toe are not guided by a story. Neither are games like hide and seek, freeze tag or word searches.

More Trending

The Biggest Myths in Learning and Development

Absorb LMS

In the early 1960s, philosopher Abraham Kaplan and psychologist Abraham Maslow independently described the idea that being in possession of an instrument affects our perception.

14 reasons why your multiple-choice quiz sucks

E-Learning Provocateur

Unlike some of my peers, I’m not an opponent of the multiple-choice quiz. It’s a convenient and efficient means of assessing e-learners, if it’s done well. The problem, unfortunately, is that it’s often done poorly. So poorly, in fact, it’s embarrassing.

Quiz 266

Top Resources for Instructional Designers

Learning Visions

So where do you send new practitioners for ideas and inspiration? Here’s a list I recently compiled for some new members on my team. Allen Partridge Adobe Captivate Blog For those of you who work with Captivate, you can’t miss Allen Partridge’s blog -- practical know-how with a spark.

Best Practices for Publishing to YouTube in the New Adobe Captivate 5.5

mLearning Revolution

I’ll keep this introduction short and to the point and get to the video quickly. One of my favorite new features in Adobe Captivate 5.5 is publishing to YouTube.

A New Segmentation Model for Customer Onboarding

A great customer onboarding program is a proactive and meaningful way to make a lasting impact on customer engagement, retention, and expansion. In this eBook, Skilljar will show you a new framework for building a customer onboarding program, including how to segment users and drive long-term value and retention through education.

Getting a Head Start with Mobile Interactions

Vikas Joshi on Interactive Learning

When Raptivity released its first collection of mobile interactions for iPad and iPhone based eLearning, the path-breaking HTML5 Pack received several accolades. While it was a very useful collection of interactions, it mainly featured a bunch of memory aids such as flash cards.

Integrating Game Design Principles into Instructional Design for e-Learning

Experiencing eLearning

These are my live blogged notes from the webinar. Any typos, awkward phrasing, or errors are mine, not the presenter’s. My side commentary in italics. Integrating Game Design Principles into Instructional Design for e-Learning.

The Horizon Report 2011

Jane Hart

Each year, the Horizon Report describes six areas of emerging technology that will have significant impact on higher education and creative expression over the next one to five years. The areas of emerging technology cited for 2011 are: Time to adoption: One Year or Less. Electronic Books. Mobiles.

Report 285

Learning Creativity and About Creativity From Lego

Upside Learning

From my first space themed set at age six, into the Technic range in my teens and twenties, I continue to indulge my fascination for Lego brick sets.

Toys 285

Developing a Results Driven Curriculum

A well-designed learning curriculum develops and nurtures skills needed to achieve organizational and business goals with the most effective and engaging set of experiences. This ebook outlines 5 critical steps to develop learning solutions that will help you achieve the most ambitious objectives.

Four Phases of Learning

Dashe & Thomson

How Many Accelerated Learning Phases Are There? In the training world, the optimum number seems to be “four.” There are four learning styles, four stages of competence, and a four-level evaluation model. There is also a four-phase learning cycle.

In games and learning interfaces, strive for an interactive conversation interface

Kapp Notes

Here is some information that I have discussed before but it is worth repeating, as interface and instructional designers, keep in mind this interactive, engaging interface design technique.

Data is Not Knowledge

The Performance Improvement Blog

I like this quote by the Swedish author Henning Mankell that appeared in a Sunday New York Times op-ed column titled “ The Art of Listening ”: “. Many people make the mistake of confusing information with knowledge. They are not the same thing. Knowledge involves the interpretation of information.

Twiitering = learning?

Joitske Hulsebosch eLearning

I often have conversations about the role of social media in learning processes. Sometimes people might say: ' Ok, but twitter is not learning. How can you learn from 140 characters?! The theory about learning you embrace determine how you look at social media and its importance (or unimportance).

Yammer 242

12 Ways to Get the Most Out of Your Authoring Tool

Knowing what you need from an eLearning authoring tool can be hard, especially when there are so many options on the market. gomo’s new ebook aims to save you time and hassle by identifying 12 must-have authoring tool features.

From output management and e-Learning to output learning

Challenge to Learn

Recently I have reviewed a lot of e-Learning courses to get ideas for our further product development of easygenerator. One of the things I noticed was that learning objectives often play a secondary role or no role at all.

Getting a job as an Instructional Designer

Learning Visions

I get a lot of emails from people asking me how to break into the ID field. They’ve been trying to get a job but haven’t found the right door to open yet. “I’ve I’ve been teaching for years and now I want a change.” “I’ve I’ve been reading up on the field and it seems really interesting.” “You

Job 242

ADDIE isn't Dead; it's just more Agile

Integrated Learnings

By Jay Lambert. Readers of this blog know that I've been a big defender of ADDIE ( Adapting 20th Century Training Models for the Future , ADDIE isn't Dead, how can it be? , etc.). As a reminder, ADDIE stands for Analyze, Design, Develop, Implement, and Evaluate.

ADDIE 241

Power vs Ease of Use: Do We Need to Choose One?

Vikas Joshi on Interactive Learning

Industry gurus have long maintained that authoring tools can be either powerful or easy to use. They say: choose one. I say: I want both. Is that possible? Well yes, if the tool designers pay attention to flexibility. Consider interactivity templates.

Custom eLearning: What to Consider as an L&D Manager

A custom eLearning project is an exciting opportunity, but any L&D Manager will also tell you it can be challenging. Inno-versity shares 5 points to consider before kicking off your project. These concepts are critical to addressing the most common pain points which, IF addressed, will ensure success.

E-learning That Makes You Make Tough Choices

Experiencing eLearning

Have you ever been tasked with developing e-learning that needed to jolt people out entrenched viewpoints? It’s a challenge, and one I certainly haven’t always succeeded in meeting myself.

Games 369

Learning Tools Directory 2011

Jane Hart

I’ve just spent the last few days overhauling the Learning Tools Directory. Over the last year there has been quite a lot of change one way or another in terms of tools.

Tools 281

The Complexity Of Learning

Upside Learning

Have been reading about the science of ‘ Complexity ’ recently, and find that many of the aspects described apply equally well to learning. Without doubt, learning is a process that is riddled with complexity – which might the reason we don’t understand it very well.

Silicon Valley Parents Question Value of Technology in Learning. Should We?

Dashe & Thomson

According to the recent New York Times series Grading the Digital School , parents in some of the most tech savvy places in America are questioning whether the investment in classroom technology is paying off. Many are sending their children to “low-tech” schools.

Monetizing Customer Education: Free, Fee, and Everything In Between

Some of the best customer education programs monetize customer training to help offset program costs, fuel new initiatives, and enable additional investment in your programs. In this webinar, Skilljar will discuss the free-to-fee continuum and share best practices for developing a pricing and packaging strategy for your education offers.