Remove Effectiveness Remove Lecture Remove Pedagogy Remove Theory
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Best Practices for Effective Online Course Development

Hurix Digital

Pedagogy has since long been an overly debated subject. The phenomenon of digitalization has arguably gifted pedagogy its greatest strength, i.e., online learning. What are the instructional design planning practices, and how should course creators go about putting them in effect? We shall see a few of them here.

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or not to lecture

Learning with e's

In my previous post I wrote that even though research shows lectures to be less than effective in helping students to learn, they still persist in higher education. The key question is: What can replace the lecture? Worse still, they may decide not to attend lectures at all. Most students will switch off.

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Pharmagames: Unleashing the Power of Game-Based Learning in Pharmacy Education

Hurix Digital

Courses that integrated game-based learning have seen an 89.45% increase in performance compared to those that used only lecture-based models. Quizzes : This is the most common and effective type of game-based education to help students boost the learning curve. The pharmacy world has not been left behind.

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10 Helpful Resources for Online Course Designers

CourseArc

It’s the functional application of design aspects like color theory, typography, and user experience to the goal of teaching. Lastly, Lynda offers interactive video tutorials that will help you create engaging and effective learning experiences. Instructional design is the act of creating of educational resources.

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Virtual Learning Environments for management and leadership training

Learning Pool

The idea is not only to deliver all the benefits of high-end, classroom-based training but to use technology, backed by insights from learning psychology and sound pedagogy, to extend and enhance training and development. It’s about turning management and leadership theory into practice. Stream for management and leadership .

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Shifting sands

Learning with e's

Allow me elaborate: Many of our pedagogical theories and much of our practice in higher education is grounded in, and has been derived from, a pre-digital era, when the lecturer or professor was central to the process of education, and where the classroom was the predominant place for learning to take place.

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Game-Based Learning in Education: Best Practices for Integrating Games into K-12 Classroom Instruction

Hurix Digital

Though long-known to educators, an official theory of game-based learning was formally introduced by Jean Piaget and Lev Vygotsky who are credited with naming, and advocating game-based learning in education as a pedagogical approach. Game-Based Learning Method In the 20th Century game-based learning in education took hold worldwide.

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