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Game Based Learning: Is It Appropriate For My Association?

Association eLearning

According to BigFish games, 58% of Americans play video games , with 68% of that population older than 18. Why are games so popular, and how can we leverage gamification for association learning? Like any effective learning project, it’s critical to define your audience and determine if gamification is a good fit.

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Is Your Measuring Stick Allowing You To Manage For The Better.

Dashe & Thomson

I was surprised to learn that baseball began as a boys’ game and that most adults had no interest in the sport whatsoever. The game went from being played by farm boys, to city boys, and back again. Nuances like box scores, trades and scouting were all born. Players ultimately developed, and their stats reflected that.

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Game To Teach Researching Skills

Web Courseworks

This past week our gaming department at Web Courseworks has posted a new blog entry on Games Can Teach , about an intriguing experimental game that the University of Michigan Institute of Museum and Library Studies has been using to tackle a trending problem in today’s academic world: bad research habits.

Research 210
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Ready Player None: The Pitfalls of Gamification

eLearning Alchemy

It’s hard to ignore gamification when the global revenue in the learning games market is expected to reach nearly $9 Billion in 2017. It can turn dull, dreary, bullet-point laden eLearning into interactive adventures that capture a learner’s imagination, holds their attention, and increases their knowledge retention.

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10 Game Based Learning Platforms

Ed App

Game based learning platforms are designed to increase learner engagement and productivity by incorporating gaming elements into the training strategy. We’ve curated a list of game based learning platforms below that highlights their key features such as game elements and templates. Multiple game templates.

Games 52
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An explanation of cmi5 in (mostly) plain English

Rustici Software

Around Rustici, we’re ramping up to launch Project CATAPULT in the coming months (I may or may not have recently set my #slack status as “visions of cmi5 danced in her head”). Back in the day, SCORM was developed to provide specific guidance for plug and play interoperability of eLearning content across LMSs.

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eLearning Gamification: How to Implement Gamification in Your Learning Strategy

eLearningMind

If the idea of gaming at work conjures images of isolated employees hunkering over their laptops and secretly playing Minecraft in their cubicles—think again. Gamification training, or the use of game play elements in a learning experience, is one of the hottest trends in corporate training. What is Gamification Training?