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Is Your Measuring Stick Allowing You To Manage For The Better.

Dashe & Thomson

Players ultimately developed, and their stats reflected that. There would be little argument as to how good a player was and what a player was worth. If baseball statistics had not developed to accurately evaluate a player or team, the game would have fallen out of favor with adults and returned to its original farm boy state.

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Can Games Transform the World? | Social Learning Blog

Dashe & Thomson

The game randomly presented the players – the public – with the questionable receipts. If a receipt looked suspicious, players could write a description and hit an Investigate This! To add an element of competition, a leaderboard tracked and displayed which players had made the most finds. Properly d.

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The Sound of Silence | Social Learning Blog

Dashe & Thomson

For an excellent illustration of this problem, check out this great example provided by the always-interesting Cathy Moore (click the image to launch the Flash player): Courtesy of [link] So, why does narration in eLearning frequently do nothing more than parrot back what’s written on the screen? Properly d.

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What Can March Madness Teach Us About Blended Learning? | Social.

Dashe & Thomson

After a game is complete, the coach will break down the film, showing players what they did right and wrong. Blended learning may be a newer phenomenon in the corporate world, but coaches have been using a mixture of video, instructor-led, experiential and peer-to-peer learning for decades. Properly d.

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Top Learning Trends for 2017 (according to the experts)

Axonify

But, instead of simply offering our POV, we thought there was no better way to provide you with the best insights than to consult with some of the leading experts in the field. Without naming names, the big enterprise players in this space do not even have viable apps to support mobile. That’s simply not acceptable.

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Virtual Boot-Camp: Games and Learning with the U.S. Military.

Dashe & Thomson

The Washington Post recently ran an article on Project MMOWGLI (Massively Multiplayer Online Wargame Leveraging the Internet), a new MMORPG being rolled out by the Office of Naval Research (ONR) that will allow thousands of players to participate in solving geopolitical crises created by hypothetical pirate attacks off the coast of Somalia.

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Ready Player None: The Pitfalls of Gamification

eLearning Alchemy

Self-proclaimed gamification “experts” have seemingly dropped from the sky to fill our conferences and social media channels. Reading Time: ~3.5 It’s hard to have missed the rise of gamification in the learning industry over the past few years.