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Top 100 Learning Game Resources

Upside Learning

When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are – a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. What Makes a Learning Game?

Games 280
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Top 100 Learning Game Resources

Upside Learning

When writing the whitepaper about Casual games , I did a fair bit of research and looked at several hundred web links. So here they are - a Top 100 Learning Game Resource list. If you are already developing learning games, these links will broaden your horizons, as they did mine. What Makes a Learning Game?

Games 280
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eLearning Reimagined: The Game-changing Impact of Chatbot Courses

Instancy

This isn’t science fiction; it’s the reality of today’s learning environment shaped by the amalgamation of eLearning and chatbot technology. Imagine an educational course not as a series of monotonous texts or videos but as an engaging, conversational interface that can interact with you anytime, anywhere.

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Education Industry Experts build interactivity into eLearning - Their Experience

Raptivity

“My learners prefer using PDF - adding Raptivity interactions to PDF makes it an interactive PDF! Recently, four leading experts from education industry came together to share their experience of working with Raptivity for creating learning interactions.

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The RETAIN Model for Creating Effective Courses

TalentLMS

Unfortunately, most trainers and faculty believe that the deployment of powerpoint and pdf notes on a learning management system equals the development of eLearning content. This is a typical misconception; the use of traditional learning material in an online learning environment. eLearning is more than that.

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The RETAIN Model for Creating Effective Courses

TalentLMS

Unfortunately, most trainers and faculty believe that the deployment of powerpoint and pdf notes on a learning management system equals the development of eLearning content. This is a typical misconception; the use of traditional learning material in an online learning environment. eLearning is more than that.

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K12 Learning Revolution: eTextbook Platform Unleashed

Kitaboo

77% of the eLearning industry consists of self-paced learning models. 57% of students in the US have digital learning tools such as mobile devices designated for school use. 45% of K12 students have indicated that their preferred learning method is through videos or games. billion by 2026, with a CAGR of 9.1%