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eLearning Software for Blended Learning

B Online Learning

Android/IPhone. When taken in context, the full suite of options now available from Articulate, lets a developer can construct an entire blended program with one product set. Presentations to the inductees in the face to face sessions can also be developed in Storyline or Studio. Stand alone. Supports accessible standards.

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How to use games to market your learning program?

QuoDeck

One of the major challenges HR and L&D professionals face is getting the employees to get interested in the learning programs. This article will focus on how a company can market its so-called boring learning programs and make them interesting. Using Games To Market Your Learning Program. It’s not the next iPhone.

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Raptivity Presenting on M-Learning at eLearning Africa 2012 in Benin

Raptivity

Manager – Business Development of Harbinger Knowledge Products will be presenting on the topic “Interactivity Paradigm shifts to Mobile Learning” [.]. Raptivity, the award-winning software for creating rapid e-Learning interactivities is speaking at eLearning Africa conference in Benin. Vinod Ganjoo, Sr.

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Introducing the TalentLMS’ App for iPhone & iPad

TalentLMS

It concentrates on a few important usage cases and content consumption like Videos, Presentations and Assessments. Broadly, mobile compatible are the following types of content: HTML content, Video, Audio, Presentations, Documents and Assessments. The mobile app is compatible with both iPhone and iPad devices running IOS 8+.

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11 Free Game Creation Software Programs (At least for 30 Days)

Kapp Notes

If you are thinking of creating an educational game but don't want to invest a lot of money, you can try out these free software programs (or free for 30 days in some cases), some are 2D and some are 3D. There is a built-in programming language, which gives the user the flexibility of creating games with Game Maker.

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Providing Contextual Learning Through Apple’s iBeacon Technology

Origin Learning

The number of iPhone users has been growing steadily. The total number of iPhones sold globally in 2013 is reported to be 150 million. Coupled with the BYOD policy that is a feature of most workplaces now, this presents another interesting opportunity to deliver context-based learning.

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How iPhone Apps Fit Into Online Training

Mindflash

But, as new as the concept is, most training pros still have more questions than answers about how to use, utilize, and implement m-learning programs. The Daily Mindflash: Why make your online training program mobile? What kinds of training programs translate best to mobile? It’s more complicated and nuanced than that.

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