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Part 3 of Interview with Virtual Worlds 3D Pioneer Randy Hinrichs

Kapp Notes

Here is a link to his fascinating book about 3D virtual worlds that you should really check out. Kapp: What do you see as the obstacles to widespread adoption of virtual worlds for learning? Virtual worlds are the new bowling alleys, the churches, the community center, the health club.

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Why Companies Should Spend More on Social Learning | Social.

Dashe & Thomson

Like many enterprise learning companies, we are actively brainstorming ways to incorporate collaborative Web 2.0 technologies into our training programs, but rarely do we find a client that wants to create a robust learning environment comprised of both formal and informal components. Can you say future book deal?

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Finding a MMOLE/Virtual Learning World Vendor

Kapp Notes

Successful projects start by aligning virtual world needs with your organization’s goals. Whether the goal is to reach out to alumni through a shared virtual space or creating a virtual machine shop to teach safety to mechanics, the underlying purpose and business objective must be articulated to the vendor.

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Build a scalable online tutoring business with Virtual Classroom API

BrainCert

Virtual classrooms serve as the core of online degree programs-a convenient, central location at which you can complete your university coursework. Growth of Virtual Classroom As a result of the pandemic, the number of online learners has increased, largely due to a shift to virtual platforms.

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A Conversation with Andrew Hughes

Kapp Notes

Working in the space of 3D virtual immersive environments (VIE) is a small, but dedicated group of people who are creating some really wonderful and powerful learning. The other day I had a chance to virtually catch up with Andrew Hughes who is the president of Designing Digitally, Inc.

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A.I., XR, Digital Twin – Which will drive Learning Technology?

eLearning 24-7

When the Internet, with web sites, first appeared, there were folks who raced to using it, were enthralled by it, and spent way too much time on it. Netscape took the browser world by storm. The point here is that technology not fully understood, debuted, and changed the way we do things, experience things, and learn things, appeared.

Digital 84
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How to Use Augmented Reality for Technology Based Learning

Origin Learning

It works to make the real virtual, and uses virtual to simulate reality. Take communication for example, face to face communication is now replaced by communication on the world of web where we express real emotions using virtual emoticons. Technology acts funny at times.