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Top 100 Learning Game Resources

Upside Learning

Learning in Immersive worlds: A review of game-based learning. The Learning Circuits Blog, October 13, 2007. Walk a Mile in My Shoes: Games Let You Do That- Kapp Notes, July 30, 2007. For a Better World: Digital Game and the Social Change Sector. 36 Learning Games to Change the World. Apple Learning Games.

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Top 100 Learning Game Resources

Upside Learning

Learning in Immersive worlds: A review of game-based learning. The Learning Circuits Blog, October 13, 2007. Walk a Mile in My Shoes: Games Let You Do That- Kapp Notes, July 30, 2007. For a Better World: Digital Game and the Social Change Sector. 36 Learning Games to Change the World. Apple Learning Games.

Games 280
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Tween's Playing Online Games Like Never Before

Kapp Notes

In 2007, when children's marketing research firm KidSay asked boys what virtual worlds or online games they had visited in the past two weeks, 35 percent of boys aged 8 to 11 replied "none." Tween's playing a video game. Most of them do on a regular basis. 91% of tween boys and 93% of tween girls play games online.

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e-Clippings (Learning As Art): "Virtual Worlds Platform Matrix" (Virtual Worlds Weekly)

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « "1st Virtual World Shootout.Forterras OLIVE Platform Smokes Second Life" (Ambient Connections) | Main | TED Videos - Watch em all!! Apple/iPhone/iPod Application Becomes the Platform Arrghh!!! stuff Here are some of my main del.icio.us

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How to Easily Create Powerful Customer Education

Spark Your Interest

As well as for Apple educating its customers on the latest features of its iPhone. Customer Education: Definition, Measures and Effects on Customer Satisfaction: 2007 – Benoit Aubert. Customers want context; they want to know about the product/service as it exists in the real world. It is not a one-size-fits-all solution.

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e-Clippings (Learning As Art): Croquet Virtual World Demo

Mark Oehlert

| Main | We Lost A Good One Folks.Well Miss You Philip » September 24, 2007 Croquet Virtual World Demo The development of multiple platforms for virtual worlds like Croquet speaks, I think to the power of these environments to form new mediums. Apple/iPhone/iPod Application Becomes the Platform Arrghh!!!

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e-Clippings (Learning As Art): How about a Virtual Room instead of a Virtual World?

Mark Oehlert

e-Clippings (Learning As Art) Home Archives Subscribe About My Social Networks « Universal Widgets | Main | "US House approves extension to Net tax ban" (Washington Post) » October 31, 2007 How about a Virtual Room instead of a Virtual World? Apple/iPhone/iPod Application Becomes the Platform Arrghh!!!