Remove 2014 Remove Compliance Remove Games Remove Gamification
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When to use #Gamification

Kapp Notes

Some ideas on when to use #Gamification. ( a sneak peak of my 2014 Gamification Fieldbook). Gamification can be used to accomplish a number of goals related to learning. Adding game-elements can be done at the structural level of gamification through points and badges. One example is the game FoldIt!

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The 12 Corporate Learning Content Areas… and Where Games Fit

Knowledge Guru

When it comes to game-based learning, 2014 is the year of theory moving into practice. An increasing number of organizations are planning initiatives to include games in their learning solutions. But if you’ve never designed a game before, or tried to include a game in your training, where do you begin?

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Top 15 Learning Management Systems mid-year 2014

eLearning 24-7

And now, I present my top 15 systems for 2014 as of mid-year (final 2014 rankings will be in December). 10 CM-Group Luminosity Reach - Very slick LMS with gamification, very modern UI and mobile capabilities. Strong in social, gamification is solid and multi-tenant are just a blissful. 15 to 11. #15 Supports mobile.

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Knowledge Guru Adds New Enterprise Edition and Racing Theme Pack

Knowledge Guru

The Knowledge Guru team is kicking off 2014 with two exciting new additions to the Knowledge Guru product: an Enterprise edition and a Racing theme pack. You can… Host your games with us on a dedicated VPS server: Your games get their own dedicated server space. New Enterprise Edition. Racing Theme Pack.

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2014 Authoring Tools – State of Affairs

eLearning 24-7

Has a built in authoring tool – some are proprietary based and have no compliance standard attached to it (such as SCORM), others do. And some simply mean you can toss content up there (usually with no compliance standard as a component). But even without SCORM or other compliance standards, there is tracking.

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Online Educa Berlin 2014 Conference Review #OEB14

eLearning 24-7

12-5 and 12-6-2014. OEB 2014 Review. As noted in an earlier post, Growth is launching a higher education version of their gamification LMS, with feature sets specifically for the HE industry. Working on a built-in gamification authoring tool (which also will be available as a standalone offering). E-Learning Date.

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E-Learning Jargon: What you might think it is.well…

eLearning 24-7

Gamification and Gaming. I am quite sure you have heard the term “gamification” It is everywhere you look, at trade shows, in publications, on various net sites. Gamification among other things involves gaming elements. Remember those two words – gaming elements. Gaming Elements.