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8 Surprising Gamification Statistics

DigitalChalk eLearning

Gamification has become much more common in the last few years, in fact, it is now the norm – nearly all eLearning includes some sort of gamification. Sure, gamification may seem great, but what is it and what have the results been like? The gamification industry is expected to grow to over $2 billion in the U.S.

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Elearning Statistics 2020

Ed App

This article uncovers these statistics and more to see how professional Learning & Development (L&D) have really shifted and how you can deliver the best training to your teams as a result. Jump to 2015 and it amounted to only 8.25 The statistics: In 2015 , the mobile learning market was worth $7.98

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Competency-Based Learning: How to Bridge the Skills-Gap

Association eLearning

According to the 2015 Membership Marketing Benchmark report, continuing education is the #2 reason why members join an education. Here are some statistics: According to a 2013 Talent Shortage Survey conducted by ManpowerGroup, – 39% of U.S. – Increasing their overall relevancy. The Skills-Gap Crisis.

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Transforming the Enterprise Learning Experience With AI

Infopro Learning

 According to the Forbes Advisor  survey , 64% of organizations believe artificial intelligence will enhance productivity. This statistic not only showcases growing optimism in AI’s potential, but also sets the stage for our exploration into the revolutionary impact of AI on corporate learning.

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eLearning statistics and trends: 2020

Ed App

This article uncovers these statistics and more to see how professional Learning & Development (L&D) have really shifted and how you can deliver the best training to your teams as a result. Jump to 2015 and it amounted to only 8.25 The statistics: In 2015 , the mobile learning market was worth $7.98

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Neurology Should Drive Corporate Training Design

PulseLearning

In this article, Pulse Learning presents four statistics that prove neurology should lead the way for corporate training design. This statistic makes it safe to say the gamification trend is here to stay. 2014 eLearning survey. Talent LMS Blog, 2015. Training Industry report, 2015. Information retention.

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How Training Incentives Encourage Learners Participation

ProProfs

According to the statistics, the amount spent on average training for large companies in the US hiked from $12.9 Make Training Sessions More Interesting With Gamification. Gamification has manifested its potential as an effective tool for impacting employee’s behavior and developing their skills. million to $14.3

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