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Adobe AIR & Flash Player 10.1– How it Can Benefit Mobile Learning

Upside Learning

On Feb 15, 2010, at Mobile World Congress 2010, Adobe announced Adobe AIR for mobile devices, a consistent runtime for standalone applications which is an outcome of Adobe initiated Open-Screen project. Adobe also unveiled Flash platform 10.1 Checkout the video demonstrating some Adobe AIR apps on Motorola Droid –.

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The Open Screen Project – Will It Succeed?

Upside Learning

Adobe recently announced AIR for Mobile devices. This is an outcome of the Adobe initiated Open Screen Project , which was started a couple of years back. The Open Screen Project was started to help create a singular experience on multiple devices (using Flash) be it Computers, Mobiles, TV or Game consoles. How’s it going?

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5 reasons to shift from Flash to HTML5 for Mobile Learning

Kitaboo

Till some time ago, Flash was the software of choice for creating videos and animations. Rapid updates in Flash made it prone to crash. Steve Jobs, the founder of Apple, withdrew support to Flash in its iOS platforms in 2012, given the numerous malfunctions that happened due to it.

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Advantages of HTML5 over Flash

Dynamic Pixel

HTML5 is the updated version of HTML, which offers unique attributes and behaviour and comes with an extensive set of technologies that make it more useful for building applications and websites. It offers new features like audio and video while running course content on smartphones, iPad, iPhones, and tablets. Security Issues –.

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Flash to HTML5 – Swiffy From Google

Upside Learning

This has come just in time for mLearning implementers; there is a new tool out in Google Labs called Swiffy that let’s one convert flash animation (swf files) to a device independent HTML5. Simply put, this will allow existing libraries of flash animation content to be ported to devices that run iOS – iPhones, iPads, and iPods.

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Apple Vs Adobe: Impact On Mobile Learning Development

Upside Learning

The war between Adobe and Apple just got hotter. With the announcement of iPhone OS 4.0 Apple has revised the Developer Program License Agreement to ban the use of cross compiler tools like Unity3d, Appcelerator’s Titanium, Adobe’s Flash CS5 etc. for developing iPhone and iPad applications.

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Why the iPad and iPhone not supporting Adobe Flash is a Great thing for mLearning

mLearning Revolution

There’s no other Industry in the world that was more affected by Apple refusing to embrace Adobe Flash in their iOS devices like the eLearning Industry. I don’t have the exact numbers but I would venture to say that more than 98% of all eLearning was/is based on Adobe Flash (i.e. Let me explain.

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