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eLearning Trends for 2018

Association eLearning

As costs have come down, and the technology has improved, the old problems have been going away. Like gamification, it will take some time for these technologies to change from novelty to must have. Gamification. Gamification has been a talking point for a few years. Flexible LMS. The LMS is dead!

Trends 234
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2018 eLearning Predictions: Updated Hype Curve

Web Courseworks

As always, we try to use this blog post to speak from our experience as a learning technology partner to organizations that provide continuing education and professional development. In eLearning, we are at the very start of the hype curve with distributed ledgers: we can imagine the technology solving one of our recurring problems.

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2016 eLearning Hype Curve Follow Up

Web Courseworks

Mayo Clinic is one of the leaders in medical technology and advancement. Interview with Natalie Lavelle – NBOME is a medical association that has taken a front seat when it comes to PI-CME. Natalie Lavelle is the Director for Learning Technologies and provides some insight into NBOME’s PI activities. Quick Hits. Appearance.

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Top Learning Trends for 2017 (according to the experts)

Axonify

The LMS, as I write about in the article “ Corporate LMS Technology Takes A Turn ,” is becoming marginalized. Gamification Analyst, Author, Consultant, Speaker, Professor. Games and gamification for learning will continue at a strong pace. ” to “How can I implement gamification effectively?”

Trends 256
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My Robot Threw Up!

Web Courseworks

The presentation will highlight a case study of CHEST utilizing xAPI, and will focus on how the Internet of Things has been incorporated with gamification, virtualization, simulations, audience response, and experience outcomes to increase engagement among association members and strengthen the value of their learning activities.

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2019 eLearning Predictions – Hype Curve

Web Courseworks

The hype cycle theory holds that new concepts and technologies are initially little known, and thus little discussed, when they emerge from their Innovation Trigger – the point at which someone dreams them up, and only a small group of cognoscenti knows of them. Blockchain is the technology between Bitcoin and other cryptocurrencies.

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eLearning Trends for 2018

Association eLearning

As costs have come down, and the technology has improved, the old problems have been going away. Like gamification, it will take some time for these technologies to change from novelty to must have. GAMIFICATION. Gamification has been a talking point for a few years. FLEXIBLE LMS. The LMS is dead!

Trends 100