Remove Augmented Reality Remove Environment Remove Gamification Remove Mobile Learning
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eLearning Trends for 2015: Here to Stay or Go Away?

Association eLearning

Gamification. Gamification, not to be confused with game-based learning, is the use of game elements such as leaderboards and badges, in courses. In fact, gamification taps into the learner’s basic desires for status and achievement. Augmented learning is the next “cool-factor” innovation in eLearning.

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5 Ways to Take Advantage of Mobile Learning Functionality

LearnDash

Mobile learning isn’t just a way to make courses more accessible—it’s a way to deliver better learning content. After all, most of them are also creating content on their desktop, and it’s a space learners traditionally turn to when they search for new learning content. Augmented reality. Gamification.

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Corporate Training Through Mobile Learning for Remote Workers

Thinkdom

Mobile learning solution is an important medium that companies can use to provide employees with seamless access to learning resources from any location. This blog offers insights into the benefits of mobile learning for companies with remote working employees by enabling swift and rapid learning anytime, anywhere.

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Revolutionizing Education: Mobile Learning Chatbots Empower Training & Education

Instancy

One of the revolutionary advancements in education is the emergence of mobile learning chatbots. These intelligent virtual assistants can revolutionize how we learn and train, empowering students, and professionals alike with personalized and interactive learning experiences. Let’s dive in!

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Transforming Higher Education with Mobile Learning

Instancy

Brief Introduction We can’t imagine life without smartphones in today’s fast-paced digital environment. Students can learn whenever and wherever it is most convenient for them, thanks to the availability of information online. They have completely altered our methods of contact with one another and the world.

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Instructional Design for Mobile Learning #id4mlearning

Learning Visions

Analyst at Float @gwoodill Jeff Tillet mLearning Strategist and Evangelist at Float (formerly ID at T-mobile) @mojotillett Chad Udell at Float @visualrinse www.floatlearning.com 18 month old company with focus on mobile. Gamification and “Engagification” "Bad ID with badges is still bad ID. augmented reality 6.

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How to Identify a Good eLearning Development Company for Custom Solutions

IT Training Department Blog

By fostering a collaborative environment built on trust and transparency, you can maximize the potential of your partnership with an eLearning development company. That’s true with many things, though, including whether it’s a good idea to go the gamification route or not for training.