Remove Augmented Reality Remove Gamification Remove Informal Learning Remove Social Learning
article thumbnail

From Classroom to Screen: How Educational Content is Transforming Learning

Kitaboo

For instance, KITABOO , a cloud-based content platform, is one of the most influential digital textbook platforms that offers educational content and immersive learning experiences that inspire K12 learners. Gamification and Educational Apps Gamification elements and educational apps make learning more interactive and enjoyable.

article thumbnail

Top 9 e-Learning Predictions for 2014

Learnnovators

Learning Styles (Personalized & Adaptive). Mobile Learning. Learning Modes (Informal Learning/Social Learning). Gamification and Game-based Learning. Video-based Learning. Social Learning/Informal Learning. Gamification & Game-based Learning.

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

8 Corporate Learning Trends in 2017

Enyota Learning

Integrate video learning! Social Learning. Social learning is not a newly introduced concept in learning, but it is certainly on the rise. This is because in most organizations, social learning or informal learning takes place through eLearning. Gamification.

article thumbnail

TOP 9 E-LEARNING PREDICTIONS FOR 2014

Learnnovators

Learning Styles (Personalized & Adaptive). Mobile Learning. Learning Modes (Informal Learning/Social Learning). Gamification and Game-based Learning. Video-based Learning. Social Learning/Informal Learning. Gamification & Game-based Learning.

article thumbnail

Top 10 eLearning Predictions 2011 #LCBQ

Tony Karrer

Learning apps. Branon Learning Management System App Stores Bob Little Apps, Not Courses Inge de Waard Augmented reality moves towards augmented learning with easy tools: Wikitude , Layar , ARToolKit. Grows - But Creating "eLearning 2.0 Elliott Masie Learners as designers. Video galore.

article thumbnail

Innovation at Work

Coreaxis

Alone, microlearning, blended modalities, gamification, and social learning aren’t necessarily innovative ideas but when approached by an instructional design expert and experienced learning developer, each can bring innovation to a training program. We deliver: Engaging and informative learning experiences.

article thumbnail

2019 eLearning Predictions – Hype Curve

Web Courseworks

Learning experience (LX) is hyped as a new class of learning application or platform, different from the traditional LMS in that it affords more opportunities for informal learning, microlearning, social learning, mentoring, and sharing. See any problems there?