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How to use Bloom's Taxonomy in Custom eLearning Content Development?

Thinkdom

For years, Bloom's taxonomy has helped to transform traditional learning by providing a framework for educators. Bloom's Taxonomy is a valuable tool for creating impactful learning experiences in L&D. Remember Previously known as knowledge, is the first stage of implementing Bloom's taxonomy.

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The RETAIN Model for Creating Effective Courses

TalentLMS

This term immediately converts your lesson into a game! It is not uncommon to address eLearning content as games, especially when game-like elements like scores and time-based assessments are added to the program. Immersion The player intellectually investing in the context of the game.

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The RETAIN Model for Creating Effective Courses

TalentLMS

This term immediately converts your lesson into a game! It is not uncommon to address eLearning content as games, especially when game-like elements like scores and time-based assessments are added to the program. Immersion: The player intellectually investing in the context of the game.

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Applying The Basics Of Bloom’s Taxonomy In e-learning

Wizcabin

One of the approaches to delivering the right training is by applying Bloom’s taxonomy in e-learning. Bloom’s taxonomy is an old concept that has been in existence since 1956 purposely for traditional classroom training. One of the roles of Bloom’s Taxonomy in e-learning is to deliver a course learning objective.

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eLearning Rockstars Stage – Using Games to Make Your Training More Effective

The Game Agency

Karl Kapp , Professor of Instructional Technology and Director of the Institute for Interactive Technologies at Bloomsburg University and Stephen Baer , Managing Partner of The Game Agency, joined forces to present an engaging, interactive session at this year’s DevLearn Expo. Showed attendees how to map learning objectives to game mechanics.

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Six Game-Based Training Models To Achieve Your Performance Objectives

The Game Agency

Game-based training transforms traditional learning from a passive experience into an active experience. Furthermore, a survey of 101 individuals, with the majority of participants between the ages of 25 to 54, found that 79% thought they would be more productive if their work was more game-like. Memorization Games: Prove Knowledge.

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The Degreed Vision: Automation, AI, and a Skills-first Future

Degreed

The data backs up its effectiveness. With the state of L&D and what it takes to build a modern and effective workforce in mind, we’re introducing a wide range of enhancements to our platform—tools for automation, AI content searching and curation, deep skill development, and skills data analysis. And for good reason.

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