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How to use Bloom's Taxonomy in Custom eLearning Content Development?

Thinkdom

For years, Bloom's taxonomy has helped to transform traditional learning by providing a framework for educators. Bloom's Taxonomy is a valuable tool for creating impactful learning experiences in L&D. Remember Previously known as knowledge, is the first stage of implementing Bloom's taxonomy.

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The RETAIN Model for Creating Effective Courses

TalentLMS

This term immediately converts your lesson into a game! It is not uncommon to address eLearning content as games, especially when game-like elements like scores and time-based assessments are added to the program. Immersion The player intellectually investing in the context of the game.

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The RETAIN Model for Creating Effective Courses

TalentLMS

This term immediately converts your lesson into a game! It is not uncommon to address eLearning content as games, especially when game-like elements like scores and time-based assessments are added to the program. Immersion: The player intellectually investing in the context of the game.

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Sneak Peak: My Book on Gamification of Learning and Instruction

Kapp Notes

What is a game? Chapter Two examines the individual elements that make up a game from the rules to the aesthetics and describes how they contribute to game play. Chapter Two examines the individual elements that make up a game from the rules to the aesthetics and describes how they contribute to game play.

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The Secret To Add Value To Learning Outcomes

Raptivity

A good way to know if the proposed learning outcomes cover the necessary aspects is by referring to Bloom’s Taxonomy [1]. The much-popular taxonomy explains the process of learning and has proved to be a powerful tool to help develop learning outcomes. The core concept in this theory is very simple and is a good guiding method.

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Play to Learn! (Book Tour Stop)

Learning Visions

Karl Kapp and Sharon Boller have been banging the drum about learning games for years. In fact, one of my favorite ID-books back in 2007 was Karl Kapp's "Gadgets, Games, and Gizmos for Learning." Learning games need to be "fun enough": "Learning games need to be what we call “fun enough.”

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Designing effective eLearning assessments Part 1: Assess for success

BrightCarbon

In these four posts we’ll cover a lot of ground, taking you on a journey through the theory behind effective eLearning assessments and practical tips for building assessments it in three different authoring tools: Microsoft PowerPoint, Articulate Rise, and Articulate Storyline. How do you write effective feedback? True/false.