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ASTD TechKnowledge 2013 Workshop Agenda

Kapp Notes

On January 29, 2013, I am partnering with Koreen Olbrish on a pre-conferene workshop at the ASTD TechKnowledge Conference. Game Design and Gamification Event: January 29th. Of course we are starting with a game and then quickly debrief on what made that game successful and what would make it even better! 8:30 – 9:00.

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Cammy Beans Learning Visions: My Objection to Learning Objectives

Learning Visions

Learning objectives clarify exactly what it is youre trying to teach. Ray Sims has written a great summary on Writing Learning Objectives , with citations to some good resources, including Vicki Heaths post Learning Objectives: Writing Learning Outcomes So They Matter. I see the value. Use Drama (p.

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Think Like a Game Designer: Incorporate Action Into Your Learning Design

ATD Learning Technologies

In games, players immediately take action, make meaningful decisions and volunteer to spend more and more time finding treasures, defeating villains, or getting game characters to work. Meanwhile, many corporate e-learning experiences are less than engaging. Not once but over and over again throughout the game.

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Think Like a Game Designer: Incorporate Action Into Your Learning Design

ATD Learning Technologies

In games, players immediately take action, make meaningful decisions and volunteer to spend more and more time finding treasures, defeating villains, or getting game characters to work. Meanwhile, many corporate e-learning experiences are less than engaging. Not once but over and over again throughout the game.

Games 53
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Cammy Beans Learning Visions: Writing Less Objectionable Learning Objectives

Learning Visions

Friday, January 25, 2008 Writing Less Objectionable Learning Objectives My recent post on alternatives to listing out learning objectives generated a lot of interest and a good conversation. ( See My Objection to Learning Objectives.) Pete Blair always includes the objectives.

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Principles for Creating a Successful Virtual Reality Learning Experience

Kapp Notes

The context of the VR environment must be authentic and action oriented, but it must also be bounded in such a way that it ensures all of the learning objectives are encountered by the participant without it being too obvious or onerous. Create the VR environment so that the learning objectives are embedded in an experiential activity.

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Cammy Beans Learning Visions: Building Better Learning Games

Learning Visions

Cammy Beans Learning Visions Musings on eLearning, instructional design and other training stuff. Thursday, April 09, 2009 Building Better Learning Games Interested in building casual games for your learners? Focus on casual video games. Looked at existing games and saw issues. Income is collected.

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