Kapp Notes

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Player Types/Levels in Educational Video Games

Kapp Notes

To start with, when creating an educational game, the various skill levels of current and future players must be considered. The approach taken to motive and attract a new or novice player needs to be different from the approach used to hold onto players who consider themselves masters of the game.

Player 170
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Consider Player/Game Interactions

Kapp Notes

The best way to design from that perspective is to think about what the learner needs to do on the job and try to mimic those activities, actions or behaviors in the game and then design the game so the player has to do those activities. Start with the tasks of the job.

Player 180
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Google Talk on Gamification: Designing the Player Journey

Kapp Notes

Here is a great video discussing Gamification, where it is in the hype cycle and how Gamification is going to become part of the tool kit of user experience designers and instructional designers. Gamification, using game design and other forms of design to create really engaging products.

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Game Element: Pattern Recognition

Kapp Notes

In the game the player attempts to align 3 X’s or 3 O’s before an opponent can do the same. This process requires the player to both focuses on the pattern he or she is creating with their moves as well as the pattern of the opposing player. Once the top overflows the player loses.

Pattern 259
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Game Element: Strategy

Kapp Notes

Strategy games are a popular type of games that require players to outwit and outmaneuver fellow players through careful decision making, planning several moves ahead and attempting to predict outcomes and consequences of both their moves and their opponent’s moves. Perhaps one of the best known strategy games is Chess.

Games 266
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Ensuring a “Serious Game” Meets Its “Serious” Objectives

Kapp Notes

Here are some thoughts on what needs to be done to develop an instructional game that meets the objective of actually teaching something to the player. Second, research strongly indicates that what makes a game effective for learning is the level of activity of the players as they play the game.

Games 275
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Rewards of Glory and Other Ways to Keep Gamification Interesting

Kapp Notes

These are are the things the player is going to receive that have no impact on game play. This could be a “Five in a Row” award in a game where the player does something five times in a row. These are rewards that allow the player to maintain the current state and to keep what he or she has achieved. References.