Bloom’s Taxonomy and Learning Games

Knowledge Guru

However, Bloom’s provides a reasonable way of organizing the learning experience so learners can build skills in steps. The original taxonomy is from 1956, with a revised taxonomy developed in 2001. The list is not comprehensive; it merely provides starting ideas.

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Sponge UK gets top honours in 100 best companies list

Sponge UK

Elearning provider, Sponge UK has achieved top honours on an acclaimed list which recognises the UK’s 100 best companies to work for. Best Companies has been producing and publishing lists of the best organisations to work for since 2001.

Trending Sources

What Is Agile Learning Design?

Bottom-Line Performance

And in 2001, 17 software developers came together to talk about what they were doing—thus, the Manifesto for Agile Software Development was born. They also like the flexibility and having more opportunities to provide input.”

Agile 162

Video games as Good Teachers

Kapp Notes

2001). Dr. Celina Byers from Bloomsburg University’s Instructional Technology Program first provided me with this information. [52] It is obvious that games are immensely popular, what is less obvious is that they are also powerful teachers who have been “schooling” a generation for the past 30 years. Learning is most effective when the learner has an achievable, well-defined goal.

Games 105

eLearning Standards—What They Are and Why They Matter


In 2001, the first production version of the new standard was released, and was known as the Sharable Content Object Reference Model (SCORM) 1.1.

Profile of a learning architect: Charles Jennings

Clive on Learning

Charles Jennings originally went in to Reuters (now Thomson Reuters), the world’s largest international multimedia news agency, in 2001 as a consultant, tasked with drawing up a new learning and development strategy.

10 Must-Read Articles About Asynchronous Learning


Although the article is from 2001, both the question and solutions are still valid today. Rovai lists factors and shares tips on designing and implementing a course to provide the best enviroment for community growth 7.

With Medicare Interactive Pro, Medicare Rights Makes Learning Medicare Easy


It can be difficult to navigate the complex world of health insurance, and MI Pro provides interactive tools to help anyone learn about the ins and outs of the Medicare program.

The Enterprise Learning Ecosystem Demystified: Part I

ATD Learning Technologies

In fact, each of my current client implementations and other providers create examples of the diverse options available. ” The fact is that when SCORM is fully implemented it is quite adequate at providing evaluation data.


Games To Gamification


Games are designed to provide the motivation, challenge, connection, competition, feedback, and intuition to accomplish a task. They created the MDA (Mechanics, Dynamics, and Aesthetics) framework in 2001 to improve game analysis. Imagine yourself living some two million years ago.

Safaris Popforms Acquisition Expands Offerings for a New Generation of Managers

Training Industry

million people use Safari’s library, which includes more than 30,000 books, videos, audiobooks and conference talks from over 200 publishers and training providers. In 2014, Safari began offering content provided by Popforms, a startup launched the previous year. Safari itself is a subsidiary of O’Reilly Media, which developed Safari as a joint venture with Pearson in 2001.

eBook 21

Employee Empowerment – The What, The Why and The How


Back in 2001 the company’s sales had declined to the extent that a takeover seemed imminent. Let’s begin by playing a quick word association game. When you read the following words, take note of the first thing to pop into your head. So let’s start: Business. Corporation. Executive.

e-Clippings (Learning As Art): Dissertation: The Effective Integration of Digital Games and Learning Content by M.P.J. Habgood

Mark Oehlert

"This thesis provides a theoretical and empirical exploration of game designs that follow a more integrated approach, broadly known as intrinsic integration (Kafai, 2001).

Is this thing on? Tips for measuring course effectiveness and return on investment

Obsidian Learning

For example, a statement like “The course was easy to navigate” could provide important user data on the usability of the course. The Level 1 Survey file provides an example questionnaire. The Sales team will be asked to provide historical data on sales of equipment. 2001).

Ratio 34

Ruth Clark: eLearning and the Science of Instruction: A 10 Year Retrospection

Learning Visions

Multimedia principles – basically the same Growth in scenario based In 2001 = about 11% of delivery media was elearning; in 2009 to 36% – gradual decrease in instructor led. We need to provide guidance and structure. These are my live blogged notes from December 13, 2011: eLearning Guild Thought Leaders Webinar Ruth Clark and Richard Mayer’s book e-Learning and the Science of Instruction: Proven Guidelines for Consumers and Designers of Multimedia Learning – now in its 3rd edition.

The Learning and Forgetting Curve: How to Make eLearning Memorable


Taking a short nap after learning or reading something challenging actually improves memorization and recall (Bjork, 2001). One habit to control is providing too much information in too little time. You haven’t had a good night’s sleep in a while.

Why do Learners Drop Out of a Course?


Research indicates that the failed attrition rate for undergraduate courses in the US ranges between 20 – 50% (Frankola, 2001). As a training provider for your organization, create a couple of “self-help” online courses for your trainees that are free. Despite the best laid plans, the loudest bells and whistles and the loftiest experts in your learning network, learners might enroll only to drop after the first two weeks.

Jane Hart’s Top 100 Learning Tools

Jay Cross

I have 9,000 followers who provide feedback or answer my questions. Since 2001, I’ve posted 32,000 photographs. It’s time once again to contribute to Jane Hart’s annual survey of tools for learning.

All together now

Learning with e's

The book features a number of examples of collective action using new tools, including the creation of the world''s largest repository of knowledge, Wikipedia , which didn''t even exist prior to 2001.

Social media and reflection: marriage or divorce?

Joitske Hulsebosch eLearning

Reflection is important for learning because it provides us with insights in what works and what doesn't, it gives us new ideas and new ways to act. Social media (and digital media in general) provide many opportunities to collect data about yourself.

eLearning in Europe: A Growing Market


I have been working in the eLearning field since 2001. I have yet to see such ‘blending’ work in practice, mainly due to a focus from providers on more pressing issues. Republished from original post on Capterra blog by @rgogos.

A Conversation with Yury Uskov of iSpring

Kapp Notes

The iSpring product line includes a set of authoring tools which provides the full solution for educators to create e-courses, tests and surveys, video lectures, conversation simulations, screencasts and interactions, and a cloud-based LMS. . .

3 Key Concepts That Will Help You Understand Learning in the Digital Age

SHIFT eLearning

Furthermore, heutagogy recognizes the need for flexibility when it comes to learning, where the instructor acts as mentor or tutor that provides resources but the ultimate power to design the actual course rests in the learner. 2001).

The New Face of Apprenticeships

CLO Magazine

Editor’s note: The author works for CAEL] EPCE provides online education that is accredited, industry-backed and leveraged into apprenticeship programs and is working to bring awareness of the importance of apprenticeships in building a well-trained, well-skilled, ready-to-work labor force.

Help yourself

Learning with e's

I''m working through the alphabet of psychologists and theorists, providing a brief overview of each theory, and how it can be applied in education. 2001) From Andragogy to Heutagogy. This is number 15 in my series on learning theories.

Help 34

The natives are revolting

Learning with e's

A welter of similar terminologies have emerged alongside Prensky's 2001 distinction.

Joy to the World of Work

The Peformance Improvement

Starting in 2001 and even after considerable growth and changes in location, the company has succeeded in maintaining a work environment that is joyful. . It’s fitting, in this holiday season, to be talking about "joy".

ADDIE is the Scavenger of Instructional Design, Not the Bitch Goddess (or Blooming Beyond Bloom)

Big Dog, Little Dog

In the mid-nineties, Bloom's taxonomy was updated to reflect a more active form of thinking and is perhaps more accurate (Anderson, Krathwohl, 2001): This is perhaps the easiest replacement since it is closely related to the original taxonomy, thus most designers will rapidly adapt to it.


Jay Cross

For example, here’s my report on Elliott’s TechLearn 2001. And here’s my review of Online Learning 2001. For people who can’t attend an event in person, the backchannel provides the next best thing to being there. Curation enriches conferences.

Join me at eLearn Magazine!


eLearning has evolved so much since 2001, from “CBT” and the early days of “distance education,” through virtual classrooms and virtual worlds to, now, the brave new frontier of handheld devices and mLearning, in an age with so much being created, shared, and curated through the new channels provided by social media. I have recently taken on a new role as Editor in Chief of eLearn Magazine and hope you'll be a partner with me on this new journey.

Sponge UK makes top 50 in Sunday Times Best Companies List

Sponge UK

The award-winning learning provider was placed at 49 in the Sunday Times list of 100 Best Small Companies to Work, 2016. The Best Companies lists are the UK’s leading assessment of workplace engagement and have been conducted annually since 2001.

How Sleep Affects Performance?—?And What Companies Can Do

CLO Magazine

For example, a review of 182 major accident investigations by the National Transportation Safety Board between years 2001 to 2012 found that 20 percent of participants identified fatigue as a probable cause, a contributing factor or single finding.

All you have to know about SCORM and its importance for Cloud LMS


To rectify this situation, they tasked a small research laboratory, ADL (Advanced Distributed Learning), to develop common specifications and standards for e-learning, and thus SCORM was born in 2001. What is SCORM?